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I dont think you've answered my question, my question was, if someone would've liked to modify the way the mesh looks just for "imagination" purposes, would that be possible without Torque?The editor can never be separated from the code to host your own game.
That said, anybody who opposes a free & open map editor in a PC game is just being silly, customization is what makes PC gaming special.
Did you not read a single word daphinicus just posted?
Given the difficulty in using the current map editor as described, I thought some dev might just want to make life a little easier for the whole team and devote a week or two to separating the codes for, say, physics from mapping. If such a thing ever happened, then that new map editor could be released to the community for the happiness and joy of all. Of course, if the dev team is happy with fighting bugs, or at least not annoyed enough to put in the effort of rewriting the editor, then it'd obviously never happen.
At the risk of sounding pedantic, I must interject that there is slightly more to it than "separating the codes" as you put it. You would do well to curb the spouting off until you acquire a better understanding of the development process.
...MUST...PLAY...NAO!!!!
Here I admittedly made a (reasonable) assumption based on the forthcoming FACT, followed by a speculation. Am I wrong about the Torque editor? Please advise.Assumption #1 said:They haven't done so because the "map editor" isn't really a map editor, it is a Torque editor which includes mapping functionality, and they likely don't have the source code.
Torque Engine is a licensed product, which is sold for money. Shame on me for making the assumption that the Legions crew had to pay just like everyone else. How could I be so reckless with my assertions?Assumption #2 said:They had to purchase a license for that software, which means that distributing it would be piracy.
You're right, that entire paragraph was one big assumption about what the development of a map editor would entail, which is based entirely on another assumption that InstantAction are NOT easygoing folks who would willfully distribute the source to their intellectual property based on faith.Assumption #3 said:So basically, in order to provide the community with a mapping program[...]
The editor can never be separated from the code to host your own game.