57thdeathball23, This weapons tether thing is a base asset. As such, you could say that it is "too tribesey" However, this, as opposed to auto turrets, give room for more human error, which won't completely stack up defense, and allows freedom of movement to a certain extent, which is the entire point of both legions and tribes. I asked the question "Why Tribes?" and I got some good answers. Basically, there is only one game out there like Legions, and that is Tribes. Thus, many suggestions for new material will have some amount of base in Tribes, and just about any suggestion could somehow be linked to Tribes, even though it wasn't in the game itself. Anyways, I too have digressed. These base assets will be stationary, without a deployable function, which means that the devs can place them in positions that don't get too OP, because with something like this, there are two things that make a tether OP, which is firstly how powerful the weapons become when the player is tethered and secondly, where its placed. In TF2, a sentry in the right place can mow down countless players, and a sentry placed poorly will be destroyed quickly without having any great defensive boosts for the team. These may be placed in positions that don't have line of sight on the flag, and will be used for weakening opponents before they go toe to toe with a HoF and that is taking into account whether or not there is a HoF, since that doesn't always happen with PUBs.