ColoredSpades
Member
Personally, I came up with this idea after thinking about the old sniper and grenade launcher for some odd reason.
Weapon Description:
Launches a bolt/harpoon at a high speed that will arch over long distances due to the sheer weight of it's ammunition.
Info:
-The damage is extremely high, about as much, if not less than the mortar.
-There is noticeable arch in it's travel to prevent it from becoming a more powerful version of the bolt.
-The high damage is paired off with a very low rate of fire(Worse than the mortar).
-Absolutely NO splash damage what-so-ever. It's a hit or miss weapon
-If it does not kill the player, it has the ability to "Stick" a person to any surface behind him within 10 meters/feet.
--If nothing is behind the player, it will simply stop the player in mid flight/slow down/knock back the player
-The speed is between that of a rocket and the burner rifle(But more closer towards the rocket-launcher)
-The ammo capacity would be 5 bolts/harpoons.
So far, the idea seems balanced on paper, though that might not be the issue when sent into testing.
EDIT Based on Feedback:
-The harpoon/crossbow would have a 20-meter prime stage where it does minimal damage(About as much as a splash from a rocket)
-There would be a small delay upon firing
-Bolts/harpoons will be destructible
-As well as knocking back the player, it will have a slight push backwards
-Now damage is as much, if not less than the mortar.
-Speed reduced to between rocket launcher and burner rifle
Weapon Description:
Launches a bolt/harpoon at a high speed that will arch over long distances due to the sheer weight of it's ammunition.
Info:
-The damage is extremely high, about as much, if not less than the mortar.
-There is noticeable arch in it's travel to prevent it from becoming a more powerful version of the bolt.
-The high damage is paired off with a very low rate of fire(Worse than the mortar).
-Absolutely NO splash damage what-so-ever. It's a hit or miss weapon
-If it does not kill the player, it has the ability to "Stick" a person to any surface behind him within 10 meters/feet.
--If nothing is behind the player, it will simply stop the player in mid flight/slow down/knock back the player
-The speed is between that of a rocket and the burner rifle(But more closer towards the rocket-launcher)
-The ammo capacity would be 5 bolts/harpoons.
So far, the idea seems balanced on paper, though that might not be the issue when sent into testing.
EDIT Based on Feedback:
-The harpoon/crossbow would have a 20-meter prime stage where it does minimal damage(About as much as a splash from a rocket)
-There would be a small delay upon firing
-Bolts/harpoons will be destructible
-As well as knocking back the player, it will have a slight push backwards
-Now damage is as much, if not less than the mortar.
-Speed reduced to between rocket launcher and burner rifle