The Future of Legions - Part One

Discussion in 'Announcements & Updates' started by BugsPray, Sep 7, 2012.

Thread Status:
Not open for further replies.
  1. Fixious

    Fixious Test Lead

    There was fall damage for me. No damage on discjumps though. Smooth isn't a dev and it's his first time messing with Unity/making a game. I don't think the devs would have gone with Unity if Legions physics couldn't be replicated. This hover example doesn't seem half-bad. Smooth's is more similar to Tribes 1/2's jump ski.
     
  2. Mabeline

    Mabeline God-Tier

    There is no magical source to physics feel, if I copied the math from the Legions sources there's no way you could tell save differences in integration (PhysX probably uses something like 60hz RK-4, which would just make the game feel slightly heavier vs the 67hz Euler integration Legions: Overdrive uses).

    [​IMG]
     
  3. Karnage

    Karnage Private Tester

    I hear ya. Will just wait and see what happens I guess. I'm more curious than worried.
     
  4. Mabeline

    Mabeline God-Tier

    Oh Defender...
    Water "physics" are a matter of applying drag to a player, there's nothing in the world that could possibly be unique about T3Ds handling of water that couldn't easily be replicated in any other engine, it's mathematically not possible.
    No.
    This is at least half true, it will take longer, but it's not much more cost-prohibitive than T3D, and when you look at upgrading the visual quality of the game in any significant way, the costs quickly approach each other. Unity is far easier to work with, from near 1-click asset imports to an animation system that is several times better than anything T3D could ever hope to have.
    It's trivial to yank out the heightmaps into 16 bit raws, not that any of the maps are particularly complicated to recreate. Any structures can easily be yanked from the dif files into different formats. From there they can easily be manipulated and buildings can all be easily recreated using much easier to work with programs than Hammer.
    There are hard things about moving to Unity, but these are not them. Code is a rather minimal time investment when compared to art, your biases are showing.
    No. The real world is inheritly biased toward lower ping players.
    The 'lack of settings' in Legions is something I did completely intentionally. With modern connections and the nature of Legions, it's not unreasonable for it to use a high update rate. I couldn't introduce variable network settings without irritatingly complex and notoriously fiddly measures. Those settings all had a tendency to increase latency well beyond what is necessary. Anybody who actually remembers how Legions played on IA knows that the game plays much better now.
    You're essentially saying you can increase the latency for low ping players so that the high ping players are at less of a disadvantage. This isn't actually good networking, this is just making the game worse for the majority of the users. If you want to have a good experience,don't play on a high ping server.
    Latency is completely unrelated to bandwidth. The only reason a high ping player would use less bandwidth would be because of packet loss of them sending their movement update packets, which are, unsurprisingly, minuscule.
    It would help if you got your facts straight before you tried.
    Legions can easily handle that many players.
    It wasn't anyone at GG, it was me. And it was after I measured and tested and found that the game behaved far better without them. The old settings were made and optimized for 56k, quite a different world from one where you can buy a 1gigabit symmetrical connection for 70usd a month.
    Not a snowball's chance in hell.
    Absolutely not.
     
    Bestking, stefygraff, Piggeh and 12 others like this.
  5. Crisis12096

    Crisis12096 Member

    Oh, Mabel wins again.

    Must be bored or pissed off to knock Defender down at every point. It was fun to read, though.
     
  6. RockeyRex

    RockeyRex Legions Developer

    I got bored after 2 posts.
     
  7. GundamExia00

    GundamExia00 Member

    Please go play planetside.
     
  8. Defender

    Defender Member

  9. Jordahan

    Jordahan World Leader of The 21st Century

    It IS very impressive, fun game, large community, but Legions and PS2 are completely different games. Variety is the spice of life, as they say.
     
  10. Application-1

    Application-1 test bester

    Lol the butthurt in this thread.
    srsly+_ce49dff7ca14db2770e45fb08f1d18e1.gif
     
    {Zodiac} Libra likes this.
  11. Fahrenheit451

    Fahrenheit451 Legions Developer

    stefygraff likes this.
  12. GundamExia00

    GundamExia00 Member

  13. Libra

    Libra Member

    Why would anyone need vehicles in such a fast paced game?
     
    stefygraff likes this.
  14. Fixious

    Fixious Test Lead

    It's not necessarily a need for vehicles. Sometimes people just wanna have fun and drive around stuff. As much as the devs will hate me and eventually ban me for saying so, I wouldn't mind mucking about in a pub with some sort of vehicle. Even one as useless as a Gravcycle of sorts. But I do realize the only chance of his happening is through community-implementation. The devs wouldn't waste time on it, nor should they.
     
  15. stefygraff

    stefygraff Private Tester

    We dont...
     
    {Zodiac} Libra likes this.
  16. Crisis12096

    Crisis12096 Member

    Vehicles may not be needed...but it's always fun to run someone over.
     
  17. Libra

    Libra Member

    Grand theft auto: Frostbyte
     
  18. Volt Cruelerz

    Volt Cruelerz Legions Developer

    Why would you make maps dependent on that? You are justifying bad map design with "vehicles are cool."
     
    7 Fissurez likes this.
  19. Karnage

    Karnage Private Tester

    I can imagine that if the maps are large enough and the game mode is CnH or something along those lines where it is in fact more expedient to transport several players at once in a vehicle then vehicles could add another level of depth to the game. I certainly wouldn't want to see them on smaller maps but to simply write them off completely is a little short-sighted.
     
  20. Crisis12096

    Crisis12096 Member

    So basically Defender, you want us to slow down Legions so you can have your vehicles. Ha, no *dancing* way.

    It's a fast paced game, any mod that would destroy that is a stupid mod and should never exist.
     
Thread Status:
Not open for further replies.