Volt Cruelerz
Legions Developer
Manned turrets only if they have shields. Otherwise you'll get rocket sniped.
I liked your Tethers idea, that was awesome.Manned turrets only if they have shields. Otherwise you'll get rocket sniped.
Perhaps make it a gun. Something like the Laser Rifle could be a target painter, setting some turrets onto one target in particular.Idk about a flare, but perhaps a type of turret that would mark players for other turrets. Turrets aiming at a marked player would have reduced lock-on times and perhaps RoF.
Would you mind elaborating as to why you don't like the idea?A generator system....how about no!!!!!!!!!!!!
Mausgang -_-
Whitehawk, you should have known that it would be only a matter of time before this would come up. The generator could be a fast-track method to taking down the base-asset type turrets. The generator would have, say, 2.5x the health of a single turret, but when there are four or five turrets, it becomes another option towards taking down all the turrets at once, thus making more offensive moves (like flag grabs) more feasible more quickly. The generator would be better protected than the turrets, but if LO coordinates (Fat chance in PUBs, I know, but still) they can open up the base faster, and stall the resurrection of the turrets.A generator system....how about no!!!!!!!!!!!!
Mausgang -_-
So how do you suggest we do that?I know it would come up but ii still don't likee the idea and I just don't want everyone to focus on the turrets and the generator room when we are in pubs.