Volt Cruelerz
Legions Developer
I lol'd at this.Here comes the chaser, chaingun blazing as soon as he boosts into the air. His job is to kill whatever has his flag, and return his flag, at any and all costs.
At any rate, I'm personally of the opinion that cores should always be buffs to one's self, weapons should inflict debuffs to others (even if it is as simple as damage), and deployables would do either. If there was some sort of mortar/bombardment turret, it would assist LO significantly as it would allow and LO (or HO) to bring in some assistance to help take down the deployables. Not to mention the fact that you can rocket snipe most anything.. Honestly, you'd probably want any static base assets (permanent turrets, gen, etc) to have shields or they'll just die within the first few seconds of the game (see: Tribes Ascend).
Also, one could assume that certain weapons would be especially good at taking down turrets. Plasma would likely take down shields easily, allowing for other weapons to bring down the actual health. Sin, what you just need to keep in mind is that if the offense is actually good, there will be offensive deployables set up in difficult to hit spots. Turrets needn't be just defensive emplacements.