Download KONCEPT

Arch

Legions Developer
A HUD I've been working on entitled KONCEPT.​

Full Image (Kinda long and doesn't look good on the forums.)​

** Back up your mods folder
** Please, if you have any bugs/errors it really helps if you post a screenshot of the problem with a description to follow. Helps me figure out what needs to fixed.

*Place the png in hud folder "\live\client\gui\images\hud"
*Place the folder and the .cs files in your mods folder "\live\mods\autoexec"

This currently will only work on screen sizes that have a width of 1280px. To get it to work on your resolution you will have to edit the script a few places. And it will not work if you width is greater than 3000 pixels. (PM me if you do have a res >3000 px)​

To get it to work right...​

Open up Koncept.cs and find...​
Code:
// chat upper container
%index = %this.addChatContainerHudElement();
%this.setHudElementPosition(%index, 1500, 71);
%this.setHudElementPositionAnchor(%index, "HCenter", "Bottom");
%this.setHudElementBaseTextureSize(%index, 1280, 96);
%this.setHudElementScreenAnchor(%index, "Right", "Left", "Bottom", "Top");
%this.setHudElementParent(%index, $HudElement::MessageContainer);
%this.setHudElementRenderWhenDead(%index, true);
//%this.setHudElementDrawRect(%index, true);
$HudElement::ChatBorderContainer = %index;
Change the "1280" to your resolution width in pixels.

Next find...
Code:
  // chat container
  %index = %this.addHudElement();
  %this.setHudElementPosition(%index, 640, 8);
  %this.setHudElementPositionAnchor(%index, "HCenter", "Top");
  %this.setHudElementBaseTextureSize(%index, 1280, 80);
  %this.setHudElementScreenAnchor(%index, "Right", "Left", "Bottom", "Top");
  %this.setHudElementParent(%index, $HudElement::ChatBorderContainer);
  %this.setHudElementRenderWhenDead(%index, true);
  //%this.setHudElementDrawRect(%index, true);
  $HudElement::ChatContainer = %index;
Divide your resolution width is half and replace the "640" with your divided width. Replace the "1280" with your resolution width again.

Next find...
Code:
  // chat display element
  %index = %this.addChatDisplayHudElement();
  %this.setHudElementPosition(%index, 640, 80);
  %this.setHudElementPositionAnchor(%index, "HCenter", "Bottom");
  %this.setHudElementBaseTextureSize(%index, 1270, 0);
  %this.setHudElementScreenAnchor(%index, "Right", "Left", "Bottom");
  %this.setHudElementParent(%index, $HudElement::ChatContainer);
  %this.setHudElementResponder(%index, $HudElement::ChatBorderContainer);
  %this.setHudElementRenderWhenDead(%index, true);
  //%this.setHudElementDrawRect(%index, true);
  $HudElement::CustomChatInterface= %index;
Replace the "640" with your divided width again. Subtract 10 pixels from your resolution width and place it where the "1270" is.

And you should be all set. PM me or Place a comment if you have any questions or problems.

PSD for the base frame is included. Mod if you want. ;)

========= Updates Below Here =========​

Update 1: Added Velocity/OD warnings. (Thanks to PropKid for the idea)
Save the images below (the three blocks are the images) to the Koncept folder and add this to the bottom of Koncept.cs before the closed brackets and save it.

Code:
//
// OVERDRIVE & VELOCITY REPLACEMENT
//
 
// ODBase Frame
%index = %this.AddHudElement();
%this.setHudElementPosition(%index, 975, 548);
%this.setHudElementTexture(%index, "mods/autoexec/Koncept/VODBG");
%this.setHudElementParent(%index, $HudElement::BaseContainer);
%this.setHudElementPositionAnchor(%index, "Right", "Bottom");
%this.setHudElementRenderWhenDead(%index, true);
//%this.setHudElementDrawRect(%index, true);
$HudOverlay::ODBaseFrame = %index;
 
// Overdrive Warning
%index = %this.addWarningHudElement();
%this.setHudElementPosition(%index, 975, 548);
%this.setHudElementPositionAnchor(%index, "Right", "Bottom");
%this.setHudElementTexture(%index, "mods/autoexec/Koncept/Vel");
%this.setOverdriveWarning(%index, OverdriveWarnSound);
%this.setHudElementParent(%index, $HudElement::BaseContainer);
$HudElement::OverdriveWarning = %index;
 
// Overdrive Indicator
%index = %this.addHudElement();
%this.setHudElementPosition(%index, 975, 548);
%this.setHudElementPositionAnchor(%index, "Right", "Bottom");
%this.setHudElementTexture(%index, "mods/autoexec/Koncept/OD");
%this.setOverdriveIndicator(%index);
%this.setHudElementParent(%index, $HudElement::BaseContainer);
$HudElement::OverdriveIndicator = %index;

OD.pngVel.pngVODBG.png

Update Two: Since a few people were asking, here's some colored bars.
Download

*Rename "BarFill.png" inside the KONCEPT folder to something else
*Place the 2 pngs in the zip into the folder
*Open up Koncept.cs and find this chunk.
Code:
// Energy Bar
%index = $HudElement::EnergyBar;
%this.setHudElementTexture(%index, "mods/autoexec/Koncept/BarFill");
%this.setHudElementPosition(%index, 1334, 82);
%this.setHudElementPositionAnchor(%index, "HCenter", "VCenter");
%this.setHudElementParent(%index, $HudElement::MainContainer);
%this.setEnergyBar(%index, "mods/autoexec/Koncept/BarEmpty", "Right");
$HudElement::EnergyBar = %index;
and replace it with this chunk

Code:
// Energy Bar
%index = $HudElement::EnergyBar;
%this.setHudElementTexture(%index, "mods/autoexec/Koncept/BarFill2");
%this.setHudElementPosition(%index, 1334, 82);
%this.setHudElementPositionAnchor(%index, "HCenter", "VCenter");
%this.setHudElementParent(%index, $HudElement::MainContainer);
%this.setEnergyBar(%index, "mods/autoexec/Koncept/BarEmpty", "Right");
$HudElement::EnergyBar = %index;

Update 3: A little gradient BG behind the KillPop script. Doesn't sound like much but it was actually quite difficult to figure out how to write it into the script. The BG appears and disappears with the KillPop lines.
Download

*Place the KillPop.cs file into "mods\autoexec"
*Place BG.png into "mods\autoexec\Koncept"

Should be good to go. Pictures and a short clip (if you want) will be posted soon.

Update 4: *Saved for when I figure out how to add the BG to the flag actions text*
 

Dabbleh

Legions Developer
SEX.

Suggestion: Maybe also to go with it change the Velocity/OD images.
If you need any help with all the images 'n' *chocolate cookies*, hit me up. ^_^
 

Propkid

Member
I will be updating it. Do you have a suggestion?
Not using it ATM and I don't know how much can you do with this, but having the health bar turn red when low on hp, and having the bottom-most bar a bit bigger (ie. taller, together with all the health bars and fonts in it). Also, a sick thing you could do is intead of having Velocity Warning/ OD images you could have an indicator in the right bottom corner on the bar that would turn orange for Velocity Warning and red for OD... like a big round LED light that's blue by default... kinda like this guy's eye youknow... Just suggesting ^^'
 

Gravis

Member
Looks like something screwed up, which may be on part the fact that I had the Ultraraptor HUD. In any case, I deleted his HUD and allowed the game to reinstall the original stuff, placed your HUD into the folders (along with CS files in mod folder) and it almost all works...except for the graphics. Everything is in the right place, though there is no health/energy bar there. Don't understand the problem.

P.S. My res is 1280 x 800.
P.S.S. - There is no PSD file in the rar. Check rar file again.
 

Arch

Legions Developer
Looks like something screwed up, which may be on part the fact that I had the Ultraraptor HUD. In any case, I deleted his HUD and allowed the game to reinstall the original stuff, placed your HUD into the folders (along with CS files in mod folder) and it almost all works...except for the graphics. Everything is in the right place, though there is no health/energy bar there. Don't understand the problem.

P.S. My res is 1280 x 800.
P.S.S. - There is no PSD file in the rar. Check rar file again.
I don't see why there would be a problem. Works fine on mine and I have the same res. First of all, did you put the Koncept folder in the mods folder along with the cs files? If there isn't a folder there the script tries to link to the image that's not there and won't display anything at all. If it is in here, post a picture so I can see what's going on.

There is a psd, it's in the Koncept folder.

Not using it ATM and I don't know how much can you do with this, but having the health bar turn red when low on hp, and having the bottom-most bar a bit bigger (ie. taller, together with all the health bars and fonts in it). Also, a sick thing you could do is intead of having Velocity Warning/ OD images you could have an indicator in the right bottom corner on the bar that would turn orange for Velocity Warning and red for OD... like a big round LED light that's blue by default... kinda like this guy's eye youknow... Just suggesting ^^'

The height can easily be changed. The indicator idea is very cool and very simple to do. Just a matter of changing the Velocity/OD images to glowing dots and moving them to the corner. I will do this, thanks for the idea.
 

Abandoned

Member
I like this, but the need of changes to the scripting discourages me to use it slightly.

Nevertheless I'll be giving this Koncept a go ASAP. (I think it's better than your Minimalistic HUD) <3
 

Arch

Legions Developer
I like this, but the needof changes to the scripting discourages me to use it slightly.

Nevertheless I'll be giving this Koncept a go ASAP. (I think it's better than your Minimalistic HUD) <3
Yeah, way better. I spend more time on it.

Updated.
 
Top