SeymourGore
Flatulent Cherub
Ahoy hoy!
As Legions: Overdrive resources are tight and the community is on the smaller side (so far!), we are looking to the Community for input on what should be included as available game types for Legions: Overdrive. While it would be nice to just use every single gametype we can think of, and host a large number of servers for each gametype, it's probably not the most realistic option as our resources are limited, and we'd probably be better served focusing on the more popular game types that the majority of the Community would enjoy.
Here are some sample game types, and a brief description with how they're played.
Deathmatch/Team Deathmatch: The first player to reach a set amount of kills wins the game. The 'Team' variant has two teams competing against each other to reach the set amount of kills to win the game.
Hunters: The player needs to collect 'flags' from fallen foes. The player can then return these flags to the 'Nexus' for points, the more flags the player has in his possession when he steps into the Nexus, the more points he receives. However, if the player is killed, all of the flags he was carrying are dropped (and making the flags easy pickings for other players to grab). The winner is the player with the most points at the end of the round.
Rabbit: A flag spawns, and the first player to grab the flag, becomes the Rabbit. The longer the player is the Rabbit, the more points he receives. However, if he dies, the flag is tossed and the next player to grab the flag becomes the new Rabbit. At the end of the match, the player with the most points wins the game.
Arena: Two teams face off against each other. There are no respawns, when you are killed, you'll be dead until the next round. A round is over when all of the players from one team are defeated. The winning team is the team that has won the majority of the rounds.
If there's other game types you'd like to see feel free to list them and give a brief description of them.
Another thing to consider is how you want the server rotations. Would the community like to see a server host more than one gametype? (Say a cycle between Hunters and Deathmatch). Or be specific to one gametype? (Rabbit only).
Another idea could be to swap out the gametype rotation after a week or two. Say, Arena could play for a couple of weeks, then that server can be switched to Team Deathmatch.
Anyhow, let us know what you want to see in Legions: Overdrive. Also, don't take this poll as being the 'end all, be all' for gametype selection. We understand that polls are by no means a representation of what the entire community wants, and Seymour will likely be trying to find some opinions of what players want to see ingame, on the servers (so be polite to me).
As Legions: Overdrive resources are tight and the community is on the smaller side (so far!), we are looking to the Community for input on what should be included as available game types for Legions: Overdrive. While it would be nice to just use every single gametype we can think of, and host a large number of servers for each gametype, it's probably not the most realistic option as our resources are limited, and we'd probably be better served focusing on the more popular game types that the majority of the Community would enjoy.
Here are some sample game types, and a brief description with how they're played.
Deathmatch/Team Deathmatch: The first player to reach a set amount of kills wins the game. The 'Team' variant has two teams competing against each other to reach the set amount of kills to win the game.
Hunters: The player needs to collect 'flags' from fallen foes. The player can then return these flags to the 'Nexus' for points, the more flags the player has in his possession when he steps into the Nexus, the more points he receives. However, if the player is killed, all of the flags he was carrying are dropped (and making the flags easy pickings for other players to grab). The winner is the player with the most points at the end of the round.
Rabbit: A flag spawns, and the first player to grab the flag, becomes the Rabbit. The longer the player is the Rabbit, the more points he receives. However, if he dies, the flag is tossed and the next player to grab the flag becomes the new Rabbit. At the end of the match, the player with the most points wins the game.
Arena: Two teams face off against each other. There are no respawns, when you are killed, you'll be dead until the next round. A round is over when all of the players from one team are defeated. The winning team is the team that has won the majority of the rounds.
If there's other game types you'd like to see feel free to list them and give a brief description of them.
Another thing to consider is how you want the server rotations. Would the community like to see a server host more than one gametype? (Say a cycle between Hunters and Deathmatch). Or be specific to one gametype? (Rabbit only).
Another idea could be to swap out the gametype rotation after a week or two. Say, Arena could play for a couple of weeks, then that server can be switched to Team Deathmatch.
Anyhow, let us know what you want to see in Legions: Overdrive. Also, don't take this poll as being the 'end all, be all' for gametype selection. We understand that polls are by no means a representation of what the entire community wants, and Seymour will likely be trying to find some opinions of what players want to see ingame, on the servers (so be polite to me).