Mahidhar
Member
When the net fix was done, the Grenade Launcher felt a bit different ever since(like most other things). I know this does not count as a change done by you, but it's a change nevertheless. You know the second one.Twice?
@Mahidhar: Half of your posts don't make sense, sound contradictory, or sound like you haven't played Legions much at all. Maybe it's the over-abundance of commas, maybe something else. My point is that your argument is hard to discern and I think you're shooting yourself in the foot even as you make your point. I speak bluntly, but I do mean this as a critique and not an insult. I'm interested in your opinion (as are the devs), but so far all I know for sure is that you're unhappy with the changes to the GL.
I understand your bluntness, and will not take your comment, as an insult. But, I'd like to tell you one thing. Making sense works two ways. It's either my post, being full of nonsense, or you not being able to make any sense out of it.
Please do explain which part of my point is hard to discern. Because, the next time you address my arguments, I'd like to see some "sensible" text from your side.
By the way, I have found yet another limitation for the Cluster Launcher. Normally, when you're using the original, and going for ground shots, the enemy player's trajectory is kept in mind. That is, enemy player jumps from point A, to point B. Once a shot has been made(at the time of the click, point A is targeted, and shot at), the user would move his vision with the enemy, and look for point B, and target it, before enemy reaches the spot. But now, when you're going for full on damage with the Cluster Launcher(meaning, you intend to hold down the left click, until the very last second, before the grenade hits the ground, and release it), you are forced to keep looking at point A, until the cluster grenade has been detonated(so it may detonate properly, doing maximum damage at that point). Therefore, this increases the time to make shots, and even miss an opportunity, at some other open point, when going for two more shots simultaneously, with the Cluster Launcher.