How will we know the boundaries of the bases? Will we have some force field around the base, a message saying "Entering your/enemy base", or a healing zone or two at each base?I like the idea of a "base heal". I really like the idea of this being a destructible structure that grants this regeneration to nearby players. Defensive players would be able to restore their health via the regeneration method (ie: as it is now), but the other teams offense could then target this healing structure, thereby crippling defense (until the structure is repaired).
Combining these permanent base structures with user deployables could make for some intense and dynamic battles.
I like the idea of a "base heal". I really like the idea of this being a destructible structure that grants this regeneration to nearby players. Defensive players would be able to restore their health via the regeneration method (ie: as it is now), but the other teams offense could then target this healing structure, thereby crippling defense (until the structure is repaired).
Combining these permanent base structures with user deployables could make for some intense and dynamic battles.
How will we know the boundaries of the bases? Will we have some force field around the base, a message saying "Entering your/enemy base", or a healing zone or two at each base?
That's a pretty good idea. Personally, I was thinking moreso alongside the lines of a permanent structure (non deployable), or the base generator itself providing this buff (within a limited radius around it).It would definitely provide depth to defensive play, but I think there should be a downside to using it. Assuming that turrets are a weapons platform like they were in Tribes (or that they're even implemented), maybe the field or whatever device is decided upon could just be attached to the turret, forcing the team/player to make a tactical decision based on what scenario they're in and whether or not they require the healing. I'd much prefer something like that tbh, instead of it just being another deployable to be thrown down.
*cough* ctrl k *cough*
Friendly base heals are pointless at the moment unless they heal you constantly, but that would make defense way too powerful in my opinion...
I, personally, liked the 'ground heal' method, where you had to stop flying and skiing in order to repair. It makes the player think a little more in advance of what they're going to do next, because it does waste momentum and time, and leaves you vulnerable, but you get health back, and that is balance. If somebody is recharging at the enemy base, then it is the fault of the defense to not go out and kick their butt while they are grounded, and then they can interrupt their health process. The one change I would look forward to is, as a greater incentive for returning the flag, allow players to recharge their health while they are holding the flag. I can see why some people would complain, but that adds a small amount of urgency into the recovery process, and gives the carrier a little more peace of mind right before that rocket comes crashing in.
I really liked the system the way it was, having to be in the ground to be able to regen your health. Got a camper noob giving you a hard time? Kust go there and kick his ass, being a camper noob very often means he can't even get his movements or his shots right. If anything why not try the far cry 2 system? Divide the health bar in 4 or 5 parts, and if your health goes below one of the lines you can regen your health only to that line and if you want your entire health back you're forced to use a health kit. But this may be unbalancing the game because it recharges your full helath instanlty.
I like this idea, that there would be certain points, when after your life is depleted, it would not regenerate past certain intervals (ie: 75%, 50%, or 25%). This would make certain elements a little more forgiving (say a new player learning to ski for the first time and injuring themselves due to fall damage).
I can see why not to do self repair with the flag, but in PUBs when there's a serious lack in defense, which happened a lot. its nice to have a grip on the flag and regenerate. You could set the flag down and regen, but then then there's this orange streak that appears magically across your screen and then an explosion, and the flag is returned, and you barely survive the explosion to scream "WHY?" at the sky. And then the next rocket kills ya. That kind of situation is quite frustrating, and could be fairly easily fixed, imo.
Got a camper noob giving you a hard time? Kust go there and kick his ass, being a camper noob very often means he can't even get his movements or his shots right
no offence but did u try playing HoF against good LO?
u cant go down and kill them u give up flag position same with the lightd...even with good players in lD they often took ages to kill a sneaky camper..specially ifthe camper was hell skilled...i used to get this all the time, people would spend the entire map hassling me with impunity...only an old dog like me would bother playing hoF in such conditions
giving them health recharge makes base camping too easy