Apcizzle
Member
The guy who left your house last night and your mom said i was just there to check the cable.Who's Apc?![]()
(god im so clever sometimes)
The guy who left your house last night and your mom said i was just there to check the cable.Who's Apc?![]()
In all seriousness:
I disagree with Dragon Age 2 being disappointing, especially with respect to its predecessor. The combat was most certainly not dumbed down by improving input/reaction response time. That particular change was a boon to those of us who play without pausing (on Nightmare mode, I might add) and enjoy rapidity of thought; and it certainly didn't hamper those of you who prefer pausing. The combat was also improved by nerfing mages, introducing cross-class combos, adding class-specific "evasions" (dodge/backstab/vendetta for the rogue, blast waves for the mage, and stonewall for the warriors) and placing such emphasis on positions and knockback/knockdowns. In DA2, fight location mattered.
Complaining that the game wasn't challenging with over-the-top party setup is redundant. Why not complain "Doom was too easy with IDDQD & IDKFA" while you're at it?Dragon Age 1 was triple mage shale. Or triple mage Alistair if you didn't have shale. There was next to no strategy and the fights were far too easy, even on the hardest difficult settings.
Beat it twice, once on Normal & once on Hard. Did two playthroughs to see if it makes any difference wheter I ally myself with templars or mages. It really didn't make a damn difference, I got almost exact same ending regardless which side I picked (having to fight O****o even if you side with mages is retarded) and both endings felt lacklusters compared to Origins endings.And if you were playing DA2 on "normal", you were playing it wrong. Go back and try it on nightmare or on the second-hardest difficulty.
Yes, the "story" is callow, but BioWare did such damn fine job with characters and dialogues it really didn't bother me at all. Characters area leaning toward stereotypes, I admit, but you can definitely see character development in each party members (well, maybe Oghren is an exception here) and you start to see they have actual personalities. Even on my first playthrough I was aware of "shocking" plot twists (*cough* Loghain is bad guy *cough*) but I still had tons of fun with the game.Dragon Age 1 also had the most trite, callow "story" I've seen in an RPG. It was LOTR for Retards. And the characters! My god, RPG stereotypes the lot of them. Dragon Age 2 focused on DA's one original aspect: the interplay between magic and the church. And it told that story well, with characters that weren't DRUNKEN DWARF NUMBER 1. Then we get to the artstyle. Dragon Age 1 had the most vapid "art" I've seen for some time while Dragon Age 2 introduced an actual artstyle, with unique interpretations of fantasy standbys. The Darkspawn were finally Darkspawn instead of retarded orcs.
So no, I don't feel it was a letdown. In fact, I found it a pleasant surprise. There were two areas, though, that definitely needed work:
1) Area recycling was obvious and overdone. While the areas themselves were vast improvements over their DA1 counterparts, there simply weren't enough unique locals.
2) While wave battles test tactics and force adaptation, there were far, far too many in DA2. It was plain that they hadn't had time to finish the game properly (although boss fights/later stage fights were better than those in Origins). That being said, at least the waves ramped up difficulty. DA1's combat scenarios simply didn't force tactics.
I also failed to find Fallout 3 disappointing. I think most people see Fallout through massively rosy hues . . . like rosy to the maximum extreme. Fallout's story was utterly retarded, if you'll recall. And I don't think anything compares to actually wandering Fallout's universe in first-person perspective.
I also loved being able to do this: http://www.youtube.com/watch?v=ciFoilgNpAk (watch where each shot lands)
And it produced moments like this: http://www.youtube.com/watch?v=XQH_VKuxpSs
MJ said:That's one aspect I actually liked in DA2, combat is indeed vastly improved, but it feels like it was done at expense of other aspects. As a long time RPG fan I really hated it when they decided "oh btw, you can't change your companions armor. On top of that, you can't make dual wield/bow warriors anymore" and there was no damn reason to restrict classes in such manner. Sure, mods will fix that but it's still an idiotic restriction.
MJ said:Complaining that the game wasn't challenging with over-the-top party setup is redundant. Why not complain "Doom was too easy with IDDQD & IDKFA" while you're at it?
MJ said:Beat it twice, once on Normal & once on Hard. Did two playthroughs to see if it makes any difference wheter I ally myself with templars or mages. It really didn't make a damn difference, I got almost exact same ending regardless which side I picked (having to fight O****o even if you side with mages is retarded) and both endings felt lacklusters compared to Origins endings.
MJ said:Yes, the "story" is callow, but BioWare did such damn fine job with characters and dialogues it really didn't bother me at all. Characters area leaning toward stereotypes, I admit, but you can definitely see character development in each party members (well, maybe Oghren is an exception here) and you start to see they have actual personalities. Even on my first playthrough I was aware of "shocking" plot twists (*cough* Loghain is bad guy *cough*) but I still had tons of fun with the game.
MJ said:As for artstyle, I prefer DA:O over DA 2 any day. DA2 looks and feels too cartoony (gore overkill much?), Darkspawns look ridiculous and laughable in DA2 (thank god there aren't alot of them). While character models are mostly better in DA2, I cringed when I was DA:O cameos in DA2, felt like Zevran & Alistar had face surgeries that went horrendously wrong.
MJ said:One thing I absolutely loathe is that rogue backstab is WAAAAY too OPed (both in DA:O & DA2) and in later stages enemy groups have several backstabbers, even templars (how does one sneak and deploy sneak attacks in FULL PLATE armor is beyond me). You can't blow their cover, you can't determine who they're going for -> you can't do much besides hoping they ain't one-shotting your mage/archer. On top of that, backstab works on pretty much anything (atleast in D&D 3.0+ ruleset backstab doesn't work on undead/elemental creatures, they ain't got vital organs or other such weak points).
MJ said:And again, if you steamrolled your fights through in DA1 with 3 mages & 1 tank spamming broken Force Field + AoE spells combo in each fight you really shouldn't complain that game doesn't force you to use tactics.
MJ said:Fallout 3 was disappointing because story was pretty much "Fallout 1 story for retards + Brotherhood vs Enclave fer *chocolate cookies* and giggles", character building is badly implemented (horray for all skills maxed, besides INT it doesn't make difference where you pour SPECIAL points into) and game world itself felt too boring. And don't even get me started on dialogue and voice acting, they both suck.
Average lenght OmniNept post
I'm going to have to go with Fallout 1's super-intelligent-Master-who-doesn't-think-to-check-creation-fertility as being for retards. In all seriousness, while Fallout 3's story wasn't inspired, I wasn't playing for thematic brilliance. I loved the gameworld and atmosphere; in fact, I preferred it to NV's world. (NV had great individual areas, but they seemed incongruous when placed on the map). The voice acting wasn't particularly bad either, though it wasn't spectacular.
I did prefer NV overall, especially with respect to options. Having Boone along during incursions into Legion territory was hilarious and well-scripted. (I loved being able to kill Caesar on your summons mission).
MJ said:There are of course many factors that people weight differently in video games, but I for one appreciate the storyline + character development + game world presentation over combat system and how XP leveling works, whereas you seem to put more weight behind two latter aspects. I'm totally fine with that, if you think story is "dumbed down clichêd fantasy RPG" plot and some character classes have balance issues, I won't try to convince you otherwise.
Watch out; Halo Reach just might rape you... and cause you to mutate and rape other people as well...I would rape Halo Reach if i could use a mouse.
It must be the nostalgia, Dungeon Siege makes Diablo -games look tactically challenging games where you need to weight every action carefully... Dungeon Siege is definitely one of the most straightforward games I've ever played (and believe me, I've played dozens of games during my lifetime).
Sneaking, is way to easy. Sneak into a house get caught then hide in a shadow for 10 seconds and the npc stop looking for you even though you are 3 feet from them and they are looking dead at you.
Archery, usually my favorite combat type but in skyrim it's so bad. You can point your shot at an enemies feet and still manage to land the shot in the upper body, my guess is there is some slight autoaim correction involved. Same goes for shooting birds, you can be off by feet and still manage to land a shot.
Weapons not taking damage and breaking also kinda pisses me off, we have smithing now but they removed the repair hammer... wtf?