Volt Cruelerz
Legions Developer
When in another thread, I thought of this and made some mention of it, but I figured I should just make a dedicated thread for it...
Turrets have been suggested on multiple occasions, and while they bring some benefits to the table in regards to heavy defense power, they also bring drawbacks, specifically, they completely eliminate Legion's most important aspects: speed and maneuverability. Just like how tethering your laptop to your smartphone can give it capacities beyond the norm (such as internet in the middle of nowhere), weapon tethering works on a similar principle.
Located around a base would be weapon tethers, basically cables that a player may walk up to and access. Upon activating a tether, the cable binds to the central section of the jetpack of the player with a pivot and an arm off to the side that binds to the weapon itself so as to endow the weapon with certain benefits. Of course, since these would be physical tethering cables, you would be limited in how far you could go with one attached, but because of their flexible nature, a tethered defender would still be allowed to fly in their immediate area and dodge incoming fire, maintaining that ability that makes Legions what it is.
Benefits to Existing Weapons:
Chaingun: Unlimited Ammo and decreased rate of overheating
Laser Rifle: Unlimited Ammo, increased range, lower fog settings when using scope
Rocket Launcher: Faster Reload, increased AoE and transit speed
GL: Larger AoE
Aside from simply improving the power of default weapons, some tethers could potentially already have a weapon attached that can only be used while tethered, such as a plasma cannon or mortar, rather than having an actual turret which drastically impedes the movement of the user in a game where speed is everything. The following weapons would prevent you from switching weapons while tethered. Note that the weapons themselves are not critical elements to this idea, however the concept behind them is.
Heavy Tether-Only Weapons:
Mortar: High velocity explosive projectile with long range; power can be slid up and down to adjust distance with mouse wheel. (parabolic projectile)
Plasma Cannon: Slow energy projectile yielding a large explosion and energy loss to the target. (non-parabolic projectile)
Beam Dilator: Heavy beam weapon with the ability to focus the beam at various ranges using the mouse wheel. May be zoomed and has rangefinder to assist manual focusing (hit-scan DoT)
Now, should you attempt to fly too far from the tether's connection to the base, a few options arise:
1. The cable simply breaks
2. The cable detaches and retracts back to the base
3. You are unable to fly farther.
I'm personally inclined to option three, but when you decide to release yourself from the tether (or die), I'd suggest that the cable breaks and the HTO weapon (if that was what you were using) falls off and is just like debris where it slowly fades away...
Turrets have been suggested on multiple occasions, and while they bring some benefits to the table in regards to heavy defense power, they also bring drawbacks, specifically, they completely eliminate Legion's most important aspects: speed and maneuverability. Just like how tethering your laptop to your smartphone can give it capacities beyond the norm (such as internet in the middle of nowhere), weapon tethering works on a similar principle.
Located around a base would be weapon tethers, basically cables that a player may walk up to and access. Upon activating a tether, the cable binds to the central section of the jetpack of the player with a pivot and an arm off to the side that binds to the weapon itself so as to endow the weapon with certain benefits. Of course, since these would be physical tethering cables, you would be limited in how far you could go with one attached, but because of their flexible nature, a tethered defender would still be allowed to fly in their immediate area and dodge incoming fire, maintaining that ability that makes Legions what it is.
Benefits to Existing Weapons:
Chaingun: Unlimited Ammo and decreased rate of overheating
Laser Rifle: Unlimited Ammo, increased range, lower fog settings when using scope
Rocket Launcher: Faster Reload, increased AoE and transit speed
GL: Larger AoE
Aside from simply improving the power of default weapons, some tethers could potentially already have a weapon attached that can only be used while tethered, such as a plasma cannon or mortar, rather than having an actual turret which drastically impedes the movement of the user in a game where speed is everything. The following weapons would prevent you from switching weapons while tethered. Note that the weapons themselves are not critical elements to this idea, however the concept behind them is.
Heavy Tether-Only Weapons:
Mortar: High velocity explosive projectile with long range; power can be slid up and down to adjust distance with mouse wheel. (parabolic projectile)
Plasma Cannon: Slow energy projectile yielding a large explosion and energy loss to the target. (non-parabolic projectile)
Beam Dilator: Heavy beam weapon with the ability to focus the beam at various ranges using the mouse wheel. May be zoomed and has rangefinder to assist manual focusing (hit-scan DoT)
Now, should you attempt to fly too far from the tether's connection to the base, a few options arise:
1. The cable simply breaks
2. The cable detaches and retracts back to the base
3. You are unable to fly farther.
I'm personally inclined to option three, but when you decide to release yourself from the tether (or die), I'd suggest that the cable breaks and the HTO weapon (if that was what you were using) falls off and is just like debris where it slowly fades away...