Diamondragan
New Member
Because that makes my argument moot.And why can't you just upjet?

Because that makes my argument moot.And why can't you just upjet?
Okay. How about a slow(er) moving vehicle, so faster than an average tank, but has an alt-fire capability where the driver can activate a Force Vector Field that nudges weapons away from it? Only really good direct hits, when this is activated would be able to punch through, meaning that LR would be the most effective weapon against the vehicle, but rockets and chaingun would still be quite effective with well placed shots. Grenades might not work so well since they have less force than the rocket and less velocity than the CG. There would still be turrets, and again, I think a heavy vehicle wouldn't have use in CTF, but instead something on a more 'epic' map with capturable midpoint bases.
I think that to stop any vehicles from being OP, you should be able to kill the people driving/shooting without killing the vehicle. Like, one could put a little porthole on the tank, allowing a precisely aimed rocket to kill whoever happens to be driving without needing to blow through the vehicle's armor first. This would make vehicles more of a map resource than a team asset, so they could spawn and be repaired in capturable midpoint bases that the two teams would have to fight for control over.
Definitely. Imagine troop transports...with vulnerable troops. * doh *Perhaps you could do so on some, but formany vehicles, you'd want the driver shielded.
Definitely. Imagine troop transports...with vulnerable troops. * doh *
I've actually been thinking of a game idea too called Escort that inherently involves vehicles, but that's another story...Yes, my idea for a tank wouldn't be viable in CTF, but some kind of conquest or onslaught. Weapon repulsion should take some energy, of course, it shouldn't be able to do that indefinitely. I've been thinking of a game mode that could use heavy vehicles for certain aspects of the game.
Gunships will work- but only on maps like Blade Run, Mirage & possibly ZenithGunship might work. Don't really want it to cause heavy capping though as it seems its purpose is more for distracting the defense or defending its own base. And it would be nice if the top was weaker and maybe a few spots on the bottom/sides that a sniper could use to bring it down in a shot or two. If they were on the sides, the midfield sniper would probably be more practical as they'd be able to shoot them down before they got to your base. However, multiple hitboxes on the same object does mean more code...
Gunships might only work on Large maps.Gunships will work- but only on maps like Blade Run, Mirage & possibly Zenith
why not replacing the deflection field with slowing fieldHow about, instead off an all over repulsion field, have a deflection ray-thing, that creates a smaller deflection field in the direction its aimed.