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Sorry, but I can see people abusing this for ridiculous cap routes. You shouldn't need something to help you cap.
Nice addition, given the size of the map. And no damage is way better. Should be in gorge as well imo.
As Seymour said, the jump pads cannot be used by the opposing team, and the moderate speed boost it gives you is negligible considering you can acquire roughly the same speed with a regular route. Again, to paraphrase Seymour, it really helps chasers, especially when you consider how people llama on this map... *cough NinjaPaladin cough*Sorry, but I can see people abusing this for ridiculous cap routes. You shouldn't need something to help you cap.
This would transition into gorge as well, but the focus right now is if it works in Blade Run. Don't let ideas for other maps fuddle with the map at hand.Nice addition, given the size of the map. And no damage is way better. Should be in gorge as well imo.

This is essentially the test I am doing here, since cappers would reach near equal speeds on side routes using the pads. Front routes are accelerated a tad but if you don't spawn near the jumppads you waste time setting up, especially if you spawn in the far forward areas.As Seymour said, the jump pads cannot be used by the opposing team, and the moderate speed boost it gives you is negligible considering you can acquire roughly the same speed with a regular route. Again, to paraphrase Seymour, it really helps chasers, especially when you consider how people llama on this map... *cough NinjaPaladin cough*
Well, I was always against receiving damage from jump-pads. I just didn't voice my opinion on it back then because I wasn't playing the game. Now I (sortof) am.Fixious approves wow.
fine. you win.As Seymour said, the jump pads cannot be used by the opposing team, and the moderate speed boost it gives you is negligible considering you can acquire roughly the same speed with a regular route. Again, to paraphrase Seymour, it really helps chasers, especially when you consider how people llama on this map... *cough NinjaPaladin cough*
They will see more use if the no damage factor is implemented. TrustI dunno, being team specific it feels like they're more of a buff to chasers than anything else.
Y'know, that's not a bad idea, perhaps they'll see more use if there is no damage.