Lin
Member
Here goes another weapon suggestion
:
Slow moving, ballistic trajectory weapon that deals only about 10% damage. It would explode on impact at any range, with blast radius about double the rocket launcher's and knockback like a pineapple/rocket combo for the full extent of the blast.
The hitch is you need to be moving over 30 to use it, and it also disables the jets of anybody it hits for 3 seconds. That ensures that base-d doesn't get OP because they have to actually be moving, stops cappers in their tracks, and means that you cant super-jump with it. The slow speed of the projectile, maybe only 10+ the player's speed, combined with the ballistic trajectory, means that it can't be used for chasing.
I'm envisioning this as a tool for stopping incoming cappers mid-map, before they can make it up to your base.

Slow moving, ballistic trajectory weapon that deals only about 10% damage. It would explode on impact at any range, with blast radius about double the rocket launcher's and knockback like a pineapple/rocket combo for the full extent of the blast.
The hitch is you need to be moving over 30 to use it, and it also disables the jets of anybody it hits for 3 seconds. That ensures that base-d doesn't get OP because they have to actually be moving, stops cappers in their tracks, and means that you cant super-jump with it. The slow speed of the projectile, maybe only 10+ the player's speed, combined with the ballistic trajectory, means that it can't be used for chasing.
I'm envisioning this as a tool for stopping incoming cappers mid-map, before they can make it up to your base.