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Fallout feels more or less same size as Frostbyte, I'd go with same settings on both maps.
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I wouldn't say "much much bigger", it's not Blade Run or Mirage.Lol? Fallout is much much bigger.
I agree.As for Fallout, should this be on small map server with a minimum player count (14+), as well as large servers?
Not everyone has fast grabs and routes.![]()
Actually, Fallout has the same size terrain as Blade Run, Mirage, Forgotten, and Zenith. Frostbyte and Stygian are half the size of those maps.I wouldn't say "much much bigger", it's not Blade Run or Mirage.
Actually, Fallout has the same size terrain as Blade Run, Mirage, Forgotten, and Zenith. Frostbyte and Stygian are half the size of those maps.
?It is extremely lama friendly because everyone still clings on front routes.
My thoughts on Stygian:
-The flag stand seems too restrictive in terms of directions and angles from which cappers can grab. It's very easy for hofs & defense to block cappers when they only have to look in two directions.
-It seems to be extremely llama friendly. Llama and jump off for insta-speed.
-Being able to do front routes creates a lot of clutch and fun moments in reality. The 2 most played maps in pick-ups (frost and zenith) depend heavily on front-routes.
-I don't mind the unique terrain. I think if the flag stand was to open up more, it won't be as much of an issue.
Fallout is more of a Zenith size, it is big, it's just the flag stands are closer together

Huh, didn't realize that. Then again I've played Fallout only two times. But bases are definitely closer to each other than in Blade Run.Actually, Fallout has the same size terrain as Blade Run, Mirage, Forgotten, and Zenith. Frostbyte and Stygian are half the size of those maps.
1. As Disci said, it just needs more offense to clear out the stand. Small tunnel makes it easy for defense to BB, sure, but it also makes them easy to hit with splash damage.My thoughts on Stygian:
-The flag stand seems too restrictive in terms of directions and angles from which cappers can grab. It's very easy for hofs & defense to block cappers when they only have to look in two directions.
-It seems to be extremely llama friendly. Llama and jump off for insta-speed.
-In reality, being able to do front routes creates a lot of clutch and fun moments. The 2 most played maps in pick-ups (frost and zenith) depend heavily on front-routes.
-I don't mind the unique terrain. I think if the flag stand was to open up more, it won't be as much of an issue.
Stygian: Flag stand is in the wrong place. I have already invented 3 side routes, but the flag stand is way too easy to defend....
I suggested putting the flag on a platform out the front of both bases, much like the flag stands in Faloout.
Fallout: Turtling issues.