The old sniper had a hit widow 20x larger than the current one. Your strange parallel universe in which that takes more skill to hit with is a scary place.
mjeeeeOld LR was way easier to hit with than the new one. With the old one, I could snipe every capper out of the sky on Moonshine whereas I can't hit anything with the new one.
mjeeee
new:
can be shot a looot more often
does not punish misses as much
harder to hit with
don't have to take in leading factors, the only leading you do is compensating for ping kind of leading
old:
can be shot less often
punishes misses
easier to hit with
needs a lot more leading and have to get the correct position to get full damage
you can see the beam, you'll never be surprised when hit and can start changing direction to get less damage or even make him miss
Which one are you talking about then, when you're talking about the "old LR"?Uh.. The charging one was removed long ago and that is not what I was talking about...
That very one-hit issue is why the old LR is overpowered. No other weapon in Legions, with the exception of the Cluster, can kill an opponent in one hit. The old LR, however, allowed a good sniper to dominate a player from across the map, rather than only at close ranges, so it was in dire need of a nerf on damage. However, despite the energy loss, it is a better dueling weapon. The dueling has been evened out, and the energy drop doesn't hinder a player as badly as would be thought.Actually it's not overpowered, it's powerful but not overpowered, the old sniper is better than the new one in many ways, but the old one don't need bullets...
I liked the old one because when you are sniping in the air you will charge it and then you'll stop in the air and aim, when you hit it 100%, the target is crashed like a thrown Melon in 5 story building.
wait, you're talking about the updated sniper on IA? it's exactly the same as the current one if i'm not wrong?Uh.. The charging one was removed long ago and that is not what I was talking about...
However, despite the energy loss, it is a better dueling weapon. The dueling has been evened out, and the energy drop doesn't hinder a player as badly as would be thought.
a great [defender/]chaser
chasing/defending with sniper is nothing like the old way you did it, it's mainly CG dependant, hit once with sniper, perhaps twice if you've got the energy stored and then just chainwhore. sniper isn't a weapon on it's ownThat's where I disagree, read my above post.
sniper isn't a weapon on it's own
The LR is a support weapon. You're not meant to be able to duel with it just like with a RL or CG, while at the same time having that insane range and damage output. Hit an incoming capper/LO once, maybe twice, then switch to your RL/GL/CG. Same goes for chasing. Don't rely solely on the LR. The switch to the LR is quite fast. So use your other weapon, deal damage with it while regenerating energy, then switch to the LR and get your hitscan kill (you really don't need much energy for a capper that ate some splash on the stand and maybe even used OD).
People keep on asking for/suggesting new modes...A) Leejunz is CTF.
B) The "You're not meant to be able to [close- to mid-range] duel with it just like with a RL or CG, while at the same time having that insane range and damage output [and it being hitscan]." part applies to all game modes. Just think about it.