The Great Launchpad Input Thread

Should launchpads require user input?


  • Total voters
    24

Fixious

Test Lead
Because I like stealing thunder from other threads.

Anyways, to quote my post:

How would people feel about being required to press the jump key(or any custom key) in order to get boosted? There have been a few times(very few, actually), where I wasn't paying attention and accidentally stepped on a pad. Sorta sucks if you're trying to defend the flag from several attackers/cappers and don't necessarily watch every step you take.
 

DeadGuy

Legions Developer
Having to press even more buttons to do what you want just becomes a sloppy mess I think.
 

Piggeh

Puzzlemaster
Having to press even more buttons to do what you want just becomes a sloppy mess I think.
This is why I voted for no.
I also find it tactically fun when LOing to try to force the opponent onto the jumppads when they are low health. I've done it twice on cappers, and they cratered. It was amusing.
 
If there's no damage taken, I definitely think it should remain how it is. It might be worth testing if we did take damage though (I'm not for or against the damage/no damage with the jumpads yet).
 

Homingun

Member
We are willing to give charge-up to grenades and flag with different buttons, but we aren't willing to give the ability to purposefully jump on a jump pad. I can see the logic there.

I would like there to be a jump button such as space to use the jump pads purposefully. I would like them more to be look based though. I don't really use them unless they are between where I need to go and where I am. Reorienting my movement is time consuming and inefficient.
 
I would like there to be a jump button such as space to use the jump pads purposefully. I would like them more to be look based though. I don't really use them unless they are between where I need to go and where I am. Reorienting my movement is time consuming and inefficient.
the danger of that is a person could be coming at high speed from one angle while being chased, face sideways, pass over the jumppad, press space, and goodbye chasers, i'm going this way now and you guys can't use the pad too.
 

Fixious

Test Lead
the danger of that is a person could be coming at high speed from one angle while being chased, face sideways, pass over the jumppad, press space, and goodbye chasers, i'm going this way now and you guys can't use the pad too.

I don't see how that's a specific issue concerning user input, since right now you're automatically launched without pressing the space bar.
 

A2

Member
I go with launch on contact, seeing how when you have to chase immediately after respawn, and then you stand on that launchpad and then mess around with the keys, forget what to press, hit the wrong key etc... can mess up the chase. :p
 
I don't see how that's a specific issue concerning user input, since right now you're automatically launched without pressing the space bar.
My apologies fixious, that was a semi-offtopic reply to homigun who i quoted. I thought that would make it more obvious.

I quite like the idea of the space to launch.

too often have i been SaH getting rid of an LO when I accidentally hit it and get boosted into a wall.
 

Mabeline

God-Tier
No, there are just too many things to manage at a time and it's unintuitive & nonobvious behaviour to require something that almost universally requires only contact (jumppads) to require a button press. That and the fact that you'd need an unholy amount of context awareness to not fail at this mean they're staying as is.

@Homingun: You know as well as I do that an action like throwing a grenade is fundamentally different from a heavily context dependent keybind to launch you on the non-core-gameplay jumppads cluttering up another button on the already almost full default keyboard layout (and no, it's not changing for exceedingly obvious legacy reasons) that still needs room for future actions that actually are essential.
 

Homingun

Member
No, there are just too many things to manage at a time and it's unintuitive & nonobvious behaviour to require something that almost universally requires only contact (jumppads) to require a button press. That and the fact that you'd need an unholy amount of context awareness to not fail at this mean they're staying as is.

@Homingun: You know as well as I do that an action like throwing a grenade is fundamentally different from a heavily context dependent keybind to launch you on the non-core-gameplay jumppads cluttering up another button on the already almost full default keyboard layout (and no, it's not changing for exceedingly obvious legacy reasons) that still needs room for future actions that actually are essential.

I don't see how assigning it to "space" would use-up any more keys. But it really isn't the most important thing to deal with anyway.

I also don't think assigning a different key to every different weapon you guys make is very efficient. I still want my look based jump pads though. :(
 

jago

Member
is it possible to make a mod for those who wish to use a button press to activate the jump pad or is that a stupid question i don't have a clue so i thought id ask.
 
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