All I see here is buffs to defense. I am a defensive-geared player, as most of you now I HoF/chase. Sometimes cap. I am making a case for the offense.
I really think defense is pretty stacked already, with the LO pretty much being cannon fodder for the stay at home. Turrets would -in my opinion- just stack the odds against offense even more. And now homing rockets? That would mean cappers would have to burn up valuable energy needed for their routes, just to avoid being hit by what is essentially an aimbot-style AI. Sure, it might not be amazingly fast or accurate, but it still could ruin a cappers day before he even made it to the stand. And if the capper makes it to the stand after dodging turrets, he then has to avoid the incoming rocket/grenade from the chaser and/or stay at home, and then, if he makes it past that, he falls right into the path of the HoF, happy to stop him dead.
Meanwhile, the LO is desperately making an attempt to distract/damage the HoF and chaser, while being targeted by possible turrets, and the stay at home defense. If the HoF is skilled, he will be able to block around 60-70% of the incoming cappers. If the stay at home is skilled, he will be able to take care of the LO in under 10 seconds. With no LO to distract, the capper is literally just target practice for the defense, and block practice for the HoF.
Now, after all of this, the capper has finally made it out with the flag. He may take a hit or two from a turret, depending on his speed. All is well right? No. Here comes the chaser, chaingun blazing as soon as he boosts into the air. His job is to kill whatever has his flag, and return his flag, at any and all costs. The capper, best case scenario (if the defense is any good at all) has under 40-50% left of his health bar, with decent speed. The chaser, depending on the speed of the capper, has around 60% or 20% of his health left, adjusting his speed to catch up to the capper, and match his speed. All while the chaser is equalizing the speed between himself and the capper, he is bombarding the capper with what he can, most likely rockets or grenades, and his faithful chaingun. The chaser, at this time, has a good chance of killing the capper, unless an escort has made it his priority to keep the capper safe, in which case, the chaser most likely will die.
The final factor to throw into all of this, is that sniping is becoming increasingly popular. If one of the stay home defense has equipped himself with a laser rifle, and is skilled with said weapon, the capper now has a terrible road ahead of him.
Mind you, this post revolves mostly around if the defense is skilled. If the defense is not skilled, the capper has a much greater chance of getting out with the flag. Yes, some LO can be very scary, but you can't fight forever.