Specialist chain gun

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DexterCorey

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I don't know if there has been any discussion on this before, but here we go anyways.
I think the specialist chain gun should be brought back into this game. I loved it back on IA, and I was wondering if anyone had any opinions on it.
My main concern about it being that all the other weapons have an up-graded version, so why not up-grade the chain gun?
If it were to be brought back, some work should be put into removing the glitch that was available on IA.
 
[...] Part of added customization means that we are moving away from "specialist" weapons. Making 2 sets of a weapon, one being weaker and the other stronger, was just a balance nightmare and often made 1 of the 2 useless or overpowered. Either it is considered a unique weapon on its own or it isn't. If it wasn't unique, just more powerful, it should be scrapped and/or redesigned. This makes adding new weapons much easier too, since each can have a specific role in use and we don't have to worry about the standard+specialist aspect.

So that means the specialist chaingun and laser weapons are gone. Cluster will be balanced as a separate individual weapon (not OP+useful), and RLS is also being redesigned. [...]
 
Hate to quote myself, but I just wrote all this down:

One area where the nades are used to unbalance the game is mostly from the Hornet loadout where a weakness of the class is (or was) the ability to get chained out of the sky. On the old IA forums I even raised the point about how weak the class really was to it. Now however, it is not because of three reasons:


  • Decreasing amount of players using the chaingun to do their objectives, due to:
  • The change the amount of damage a single bullet does (8 to 5 dmg points) and removal of CGII
These two changes are enough to make it much less vulnerable to the chaingun (and actually making the class more balanced with the game) , especially seeing as the loadout does not have a chaingun itself. But the changes actually made the chaingun pretty much balanced.
 
One area where the nades are used to unbalance the game is mostly from the Hornet loadout where a weakness of the class is (or was) the ability to get chained out of the sky

I still do that....
 
Yar, looks like Gheist beat me to the quote by a wide margin! Anyhow, expect specialist weapons to be phased out and replaced with the quoted system.
 
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