Volt Cruelerz
Legions Developer

I don't think it takes a lot of guesswork to figure out what this core is. It's an energy shield that drains energy and takes damage to energy as long as it is up.
Because players regenerate more energy when on the ground than when in the air, I had difficulty in balancing the core. What I decided on was to create a drain rate that would be just under the regeneration rate of someone that is grounded so someone standing still would slowly regen their shield. This means that if you're skiing, you'd better only turn it on for very short intervals because you'll find it only lasts for a few seconds. Overall, I have been enjoying myself quite a bit playing around with this core. Just as with the other cores, you cannot use it while holding the flag (though it will stay on if you already have it on, but given energy drain by the core, you won't have much/any energy with which to escape the enemy base).
I did a lot of guess-and-check math equations until I ended with something that is function but could be scales easily to keep it from getting OP on either the OR (specifically cappers) or the Sentinel. If things still need adjustment, it will be easy to do with the equations I currently have. Simply put, the equations factor in mass. The greater one's mass, the greater the energy drain and the closer to normal damage the shield takes. In Legions, the OR/Raider/Sentinel have 75/100/200 health, but only 33/40/40 energy. If the shield took damage at the normal rate to shields, it would be very underpowered. As such, I incorporated another function that effectively increases shield health by 40-50%. This does not impact the carry-over damage to health (any damage that gets past the shields) and will simply be reduced by the appropriate amount. The current form allows the shield just enough energy to stop a direct RL hit.
Download
- Version 1.00 (January 26, 2012 ~Morning)
- Version 1.01 (January 26, 2012 ~Evening)
- Design/Sound/Production: Volt Cruelerz
As per my usual, feel free to use this in any mods you make down the road. Just make sure to credit and PM me before your public release so I know it's coming. If you need help hooking up this mod to another you are working on, I may be able to help.