someones offended. i didnt assume you,or anyone, was "low skilled". thats why i put in (possible).
this is a team oriented game, but okay, lets use your 1v1 scenario. what you want is something that is only accessible for a heavy, and can punish an OR so they cant do anything to you. sounds a little inba.
anything they can use, you can use as well. i played heavy last night in a pickup where i found myself against 2 lights. It wasnt that hard to beat them. 1 MA plus some chain can easily take them out. A heavy has a lot of health. beacuse of this, movement has to be reduced. OR have less health, and they have more movement. If your letting an OR take pot shots at you, youre doing it wrong, you should still be moving around taking cover. if they are chaining you out, well a new weapon isnt gonna do anything about that.
MA them. they're pretty much dead :/
I'm not offended at all. I
also included "possible" so you don't think I assumed that you were ignorant, only that it is possible.
I know how team oriented this game is but there are plenty of scenarios where you are one on one with another class. Heck, there are even more number of situations where you're pitted against multitudes of lights. My point is that the class is a
Heavy. By principle it is a class to be feared or atleast something which is to be dealt with carefully. That is why heavy classes always take on the role of point holders. As of now, this is not the case. When you close in on the class as a light you don't get that feeling.
"MA them and they're dead" Yeah... This is
when you MA them. Theoretically it sounds well and good but it's nowhere near as easy/same practically. A lot of factors like altitude achieved, map design, health regeneration speed difference between the classes, time taken for initiating health regeneration, energy expense, all work in favour of the light. A lot of health without a proper way of defending itself is just a waste. You want the class to be defensive? Give it a proper
defensive weapon.
All I'm saying is that how the class is right now, it's pathetic. Back when it had the Mortar with lesser explosion timer and the ability to MA, Raiders and Outriders had to take a deep breath before entering into combat with it. Now, it's back to heavy being easy to pummel. I'm not implying that the old Mortar needs to be back, but that definitely gave us a clue on how the heavy could be an effective and therefore a worthy class to play.
By the way, just so you know I only play the class occasionally. My most played is Raider and the above observations and suggestions are mostly because of the experience from playing against it.