WildFire
Warrior of Linux
Basically, after seeing the everyone from super far away ranges, and how it is harder for the capper, I thought of this new (or old) idea of sensors. It basically ties in with the idea of a command map, and is similar to how the mini-map works in games like starcraft 2. Once the sensor has been deployed (as it would work as a deployable) it would 'light' up the area and show any incoming enemies to the base.
The sensors should naturally be destroyable (and they are naturally weak, so a direct rocket would be able to take it out), and that would be an interesting tactic as the LO would have to destroy the sensors, making the enemy 'blind' to incoming cappers until it is too late. The sniper rifle would also be used to take them out, making the oddball position of midfield sniper a new objective.
The other players sensor knowledge is added to you own, and you can see the enemies that they see. However, I believe that the player's equipped sensors should see further than the deployable sensors.
Visually, I'd like the device to be small, but that's up to the devs : )
The sensors should naturally be destroyable (and they are naturally weak, so a direct rocket would be able to take it out), and that would be an interesting tactic as the LO would have to destroy the sensors, making the enemy 'blind' to incoming cappers until it is too late. The sniper rifle would also be used to take them out, making the oddball position of midfield sniper a new objective.
The other players sensor knowledge is added to you own, and you can see the enemies that they see. However, I believe that the player's equipped sensors should see further than the deployable sensors.
Visually, I'd like the device to be small, but that's up to the devs : )