NightHawk043
Member
I believe it was mentioned somewhere or another that a revamp was being looked at, however I have a few ideas I'd like to put forward.
While my argument for the following idea is based on it remaining that loadouts are chosen pre-respawn, and only ammo resupply needs be done once spawned, I believe it could be modified to work with inventory stations too.
My suggestion would be that the ammo boxes that sit in each teams base should only be usable by members of the home Team. The ammo boxes in the centre regions of the map could either be set to remain neutral and accessible by both teams, or could be set up so that the towers they reside upon could be "captured" by either team. (Like centre bases/towers in several other games, including Tribes)
Since this would obviously leave offensive players at a huge disadvantage, I believe killed players should drop either all their remaining ammo on death or, all their remaining ammo Minus a set percentage, which would be irretrievable for one reason or another. This second option would allow it to be fairly closely balanced, but put a slight advantage to the defending players, which is how it should be.
Now, obviously players could only drop ammo of the weapons they themselves were carrying, as it would not make much sense for a Gunner to be carrying around sniper ammo.
I'd be very interested to hear other players ideas and arguments on this.
While my argument for the following idea is based on it remaining that loadouts are chosen pre-respawn, and only ammo resupply needs be done once spawned, I believe it could be modified to work with inventory stations too.
My suggestion would be that the ammo boxes that sit in each teams base should only be usable by members of the home Team. The ammo boxes in the centre regions of the map could either be set to remain neutral and accessible by both teams, or could be set up so that the towers they reside upon could be "captured" by either team. (Like centre bases/towers in several other games, including Tribes)
Since this would obviously leave offensive players at a huge disadvantage, I believe killed players should drop either all their remaining ammo on death or, all their remaining ammo Minus a set percentage, which would be irretrievable for one reason or another. This second option would allow it to be fairly closely balanced, but put a slight advantage to the defending players, which is how it should be.
Now, obviously players could only drop ammo of the weapons they themselves were carrying, as it would not make much sense for a Gunner to be carrying around sniper ammo.
I'd be very interested to hear other players ideas and arguments on this.