question for the L:O devs (multithreading)

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No. Our version of the Torque engine doesn't support it.

It's not something we can really add ourselves either.
 
Absolutely not. It would be far easier to write a game engine myself than multithread Torque in any meaningful way.

That said, it would yield significant performance increases on CPU-bound systems, but performance is hard to judge without measuring.
 
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