DKnight556
Member
I've read your syntax guide many times but I'm still not able to actually script fluidly. Any other help out there to teach me how to put the syntax into actual script that works?
It really depends on what the platform is. If you are playing Xbox Live Indie games, they are written entirely in C# using the XNA framework. A vast majority of iOS (iPhone/iPad) are written in Objective-C. Terraria, which is an amazing PC game, was also written entirely in C# using XNA. For the bulk of the big games, you can believe they were written in C/C++ with some scary Assembly mixed in. For your web-based games, specifically all the stuff you see on Facebook, it's 95% Flash.
See the pattern? C-based languages tend to dominate. Why? Performant, well established, varying levels of control, massive database of knowledge and so on.
It's possible to create something entirely in HTML, though I wouldn't recommend it. Your options will be fairly limited. I was able to write snake on a TI calculator back in high school. The tough part is the game logic, math and working in the boundaries a system puts on you.
Lmao, cheers matey :LAt point A, then start moving toward Z^n
=)
awesome! thanks for encouraging me! will probably have more Q's in the futureSounds like you are off to a great start then! =)
If you become one of those rare people who can balance development and art, you will be in high demand. This is especially true for indie teams. Good luck!
All kinds of new material has been showing up on GG.com. One of my favorite community members, who is also a GG Associate, has posted three really awesome tutorials that show really great script:I've read your syntax guide many times but I'm still not able to actually script fluidly. Any other help out there to teach me how to put the syntax into actual script that works?
Thanks for the speedy reply.
And I got some more Qs if you don't mind:
-What's the use of CSS? (my uncle says that I should start learning HTML, CSS, and Javascript. Which brings us to...)
-Which is better: Javascript or Flash?
-What do you think about GameSalad? It says it requires no coding. Do you recommend it for beginners? http://gamesalad.com/
I'm not sure what you mean when you say "takes away a lot of the art aspect." If you can explain that, I can probably put you on the right track.I've always been interested in modeling 3d objects(specifically torque), but I hear it takes away a lot of the art aspect.
How do I get started into this?
cool! +bookmarkedSince it is related to topic of learning about game development, I will also post links to two new blog series I will be starting. One will be on AltDevBlogADay (http://altdevblogaday.com/). This is a great site to get more information about game development, straight from the mouths of people making it happen. The articles are frequent and cover a wide range of topics. I will be sending an e-mail to the owner to see if he is interested in me posting about documentation, which is an extremely important topic that does not see much coverage.
The other series will chronicle the game I am making. It's my first serious attempt to make create a game, start to finish, and publish it. It will be very raw and specific to my processes.
Well it's my fault for not correctly quoting it. This post, quoted:I'm not sure what you mean when you say "takes away a lot of the art aspect." If you can explain that, I can probably put you on the right track.
Well it's my fault for not correctly quoting it. This post, quoted:
"Yeah 3d art isn't for everyone, especially game art. It can be so technical with so many moving parts, it can be hard to just focus on the actual art part of it sometimes."
http://forums.legionsoverdrive.com/threads/portfolio-shots-of-legions-weapons.1505/#post-25511
What's your opinion on modern voxel engines like Atomontage, GameDevMich?
Since 3d Modeling was brought up and i don't know much about it i'd like to ask your opinion of the NetImmerse File format used in games like Oblivion/Fallout3-NV.
Like i said i have no modeling skills or knowledge but making models in nifscope is a breeze for me unlike trying to make models for my old tribes mods using Hammer, old i know but it been a long time since i've made a mod on an engine that uses the DTS format.
I guess i'll throw a second question in here for shits and giggles, will Torque ever branch out to other formats like nifs?