ChainU
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Please restate your post in a way that makes more sense. I'm sorry, but I don't catch the purpose or meaning of that.

-Now then?
Sry. about that... English isn't my native language. So I don't usually write essey-ish texts which describe something.![]()
No need to be sorry. I'm sure your doing a better job than I would be speaking your native language (regardless of what it is).
At any rate, just to clarify:
Your idea is that you would have some sort of a generator that would generate a form of emergency power slowly and if used too much would result in overheating and failure of the unit which could result in player death. After failure, it can be repaired however. Is this correct?
No need to be sorry. I'm sure your doing a better job than I would be speaking your native language (regardless of what it is).
At any rate, just to clarify:
Your idea is that you would have some sort of a generator that would generate a form of emergency power slowly and if used too much would result in overheating and failure of the unit which could result in player death. After failure, it can be repaired however. Is this correct?
But it sure is much slower to talk and write tho...It would be too easy to cap. You just described a situation where no rj is required, and OD doesn't take hp = Capper takes no damage except what other players do.


[I changed the energy term with power on this post! (The power source would be a Power Generator)]
-This post is separate and doesn't add things. Please ignore my earlier posts in this thread explaning the system.
SeymourGore: I'm not sure if it's longer lasting from my point of view...
The Overdrive needs all your power used in flying/jumping too. It will drain your power in few seconds and it will start over-heating when it's switched to the Back-up Power. (The player will get damage from the heating of the generator and will have a very low health if the generator explodes.)
The Back-up Power is an already existing part of the generator, which will enable the use of the Overdrive, but will break the generator when it's used too long. (Like an illegal modification to a machine that would take off all the limits from using the full potential. E.g From the normal 85% max usage to distributing the whole 100% from the generator.) The Back-up Power will charge slowly and the generator will cool down slowly too. The generator will heat fast because it's working over the reccomended limit. You could say that the generator will explode when the temperature is too high.
-First I had the idea of not needing a temperature gauge, so first I said: "all the energy to the generators limit". Meaning, that the generator would explode when the all power is drained...
The temperature idea is better, because the power is a problem if you manage to cool down the generator. And if you have a lots of power, but you're practically frying the generator, you won't be using it for a while. This will limit the use very effectively. (Fast winds could cool down the generator faster, but when you're using it for the normal jumping etc. while trying to cool the generator down. It will cool down slower from the normal generato's heat. The normal use of the generator will not increase the heat level from the last Overdrive but, it will delay the cooling process.)
The Overdrive will be more like a boost than a way for flying quite long distances.
So instead of being a constant drain of health, it instead explodes if used for too long causing significant damage?
Argh? So during this back-up power phase are you able to OD at all? Or do you need to wait until the power's back up?
How much damage would this explosion occur? And once exploded, are you still able to use OD? (or fly for that matter).
I noticed that you use the word "jumping" a lot, and I was curious if under your new OD system that jumping consumes energy as well.
Boost would be an interesting change, personally I still like the focus on maneuvaribility with the existing OD system (versus speed boosts), but to each their own.
Draining everything fast...overdrive is to strong you can just flag grab and run like a bitch. i want a homing missile for the heavy like in T2 that locks onto overdrive so you have to time how you use it instead of just landing on a hill and zooming away.. If you go really fast maybe you can outrun the missile. Take no damage in OD? You are crazy
Cmon... Did you really the whole thing? And it's a short burst of power... It's short, because you would blow up your generator... I didn't say the short time directly at you...