ellismore
Member
I was thinking: what about if instead of using health for overdrive, we use some sort of fill-up gauge (filled up by returning flags, capturing, catching, killing, etc.) and once it's full, you can use overdrive.
I was thinking about some thing like this:
[-----|-----|-----|-----]
So as you can see from above, the bar is divided into 4 sections. Each section you fill up from flag activity, killing, etc., you can use overdrive for 2 seconds. So like 2 seconds for each bar. 2 x 4 = 8 and 8 seconds of overdrive seems reasonable.
So you can like, fill it up to 2 bars and overdrive for 4 seconds, to 3 for 6 seconds, and so on.
Let me know what you guys think
EDIT: 1 bar = 1.5 seconds of overdrive so 1.5 x 4 = 6 seconds of overdrive
I was thinking about some thing like this:
[-----|-----|-----|-----]
So as you can see from above, the bar is divided into 4 sections. Each section you fill up from flag activity, killing, etc., you can use overdrive for 2 seconds. So like 2 seconds for each bar. 2 x 4 = 8 and 8 seconds of overdrive seems reasonable.
So you can like, fill it up to 2 bars and overdrive for 4 seconds, to 3 for 6 seconds, and so on.
Let me know what you guys think

EDIT: 1 bar = 1.5 seconds of overdrive so 1.5 x 4 = 6 seconds of overdrive