RedInk
Member
Just throwing it out here.
I hope to see something like this introduced into the game in the future.
jeez that concept took 2 hours
notes:
-Waves form across the map(all in one direction, heading towards land) and you skii/jet across the surface. You can get some insane speed on large waves. As the waves move from one end of the map to the other, new cap routes are formed making it more complex and the possibilities would be
-If you let go of your jets and your atop the water you will obviously die.
-If the flag lands on the water it floats/jets/hovers above the water.
-towers, bases, and platforms are built onto huge ass rocks under the water, but are close to the surface.
-My fave part; grenade's sink and become water mines, then send shockwaves/ripples through the waves that could intercept a cap route(Freakin tsunami by a mortar, you get the idea).
-Most of the waves shouldn't break because. that would be a mess of .dds and .png's. Large waves should only break, and if you were too get rolled by the break wave, you would die.
-You can turn the sound of the waves high-medium-low.
I am aware of the cons with the map:\
Pretty much I'm throwing basic guidelines onto an environment that might be playable in the future.
I hope to see something like this introduced into the game in the future.


notes:
-Waves form across the map(all in one direction, heading towards land) and you skii/jet across the surface. You can get some insane speed on large waves. As the waves move from one end of the map to the other, new cap routes are formed making it more complex and the possibilities would be
-If you let go of your jets and your atop the water you will obviously die.
-If the flag lands on the water it floats/jets/hovers above the water.
-towers, bases, and platforms are built onto huge ass rocks under the water, but are close to the surface.
-My fave part; grenade's sink and become water mines, then send shockwaves/ripples through the waves that could intercept a cap route(Freakin tsunami by a mortar, you get the idea).
-Most of the waves shouldn't break because. that would be a mess of .dds and .png's. Large waves should only break, and if you were too get rolled by the break wave, you would die.
-You can turn the sound of the waves high-medium-low.
I am aware of the cons with the map:\
Pretty much I'm throwing basic guidelines onto an environment that might be playable in the future.