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1) Increase the arming time
2) Make team damage/killing result minus points
Voted something else.
I like to think of myself as King Longshanks. If you have the shot to take out an enemy at your base, even if it means hurting/killing one of your own teammates, take the shot. Your teammate will respawn and be back in the fight within a max of 4 seconds, while the enemy is going to take much longer. The only exception to this would be if it's your flag carrier. Also, if you have the timing down well enough that you can drop a mortar on the stand to consistently take out or seriously damage an incoming capper, your other teammates should adjust their defensive positions to stay out of your way.
Don't be hatin' the mortar, hate the ones who misuse the mortar.
Arming time -> the time after which the projectile is "primed", the time after which it will explode on impact.Arming?
Reload?
Arming time -> the time after which the projectile is "primed", the time after which it will explode on impact.
well, I don't have any problem with increasing the arming time but i think it's not even close to solve TKing