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suggested the berserk/kamikaze core it's a mad rush which would be a powerful overdrive not speed wise but more of a force when you fly into someone or surrounding players it causes considerable damage and sends them flying basically a power tackleBerserk Core: not sure what this does
Probably the easiest way would be to manually go through and add a blank room below each map with spawn points for a third team. When someone is hit by the core, the game saves their current team and then switches them to a third one and locks it down so it can't be changed. The room would be black and have a light emitter on the core of the user. Killing them causes people to respawn back in the normal field.Un-deadpooled dimension core for now... with warning... lets see if anyone manages to make one without having a lag-fest.
I think OD is predominantly part of the engine.suggested the berserk/kamikaze core it's a mad rush which would be a powerful overdrive not speed wise but more of a force when you fly into someone or surrounding players it causes considerable damage and sends them flying basically a power tackle
A dodge core would be easy for cardinal directions, but idk how to get the direction the user is facing so that they can be relative to that.Some sort of maneuverability core or item idk if people notice but while over driving you can execute sharp turns and quickly maneuver around obstacles and other players would be nice to have something that allows you to move like that at high speeds without having to overdrive
A dodge core would be easy for cardinal directions, but idk how to get the direction the user is facing so that they can be relative to that.