I
IzRaPiDz
Guest
Now this is what i'm talking about. This is a map that should be seen on the servers. Good work mate!
It looks a little bit like an office, but with no furniture! It's like watching youtube in 240p then switching to 1080p, I'm really looking forward to this.
It's in development.Just wanted to know how this map is coming along, no rush, just making sure you didn't fall off the edge of the earth, well at least not before finishing your beautiful looking maps![]()
new GroundCover() {
canSaveDynamicFields = "1";
Enabled = "1";
Position = "-594.895 -377.712 258.353";
rotation = "0 0 1 45";
scale = "1 1 1";
doDistanceFade = "0";
startFadeDistance = "10";
endFadeDistance = "500";
teamIndex = "-1";
windDirection = "1 0";
windGustLength = "30";
windGustFrequency = "20";
windGustStrength = "0.4";
windTurbulenceFrequency = "0.1";
windTurbulenceStrength = "1";
radius = "260";
dissolveRadius = "50";
reflectScale = "0.25";
gridSize = "24";
zOffset = "-0.05";
seed = "1";
maxElements = "200000";
billboardTexture = "legions/data/shapes/groundcover/GC_GrassAndFlowers01.png";
maxBillboardTiltAngle = "45";
shapeCullRadius = "75";
lockFrustum = "0";
renderCells = "0";
noBillboards = "0";
noShapes = "0";
billboardUVs0 = "0 0 0.25 1";
layer0 = "0";
invertLayer0 = "0";
probability0 = "1";
sizeMin0 = "1";
sizeMax0 = "1.35";
sizeExponent0 = "0.2";
windScale0 = "1";
maxSlope0 = "70";
minElevation0 = "-99999";
maxElevation0 = "99999";
minClumpCount0 = "40";
maxClumpCount0 = "65";
clumpExponent0 = "5";
clumpRadius0 = "15";
billboardUVs1 = "0.25 0 0.25 1";
layer1 = "0";
invertLayer1 = "0";
probability1 = "30";
sizeMin1 = "1";
sizeMax1 = "1.45";
sizeExponent1 = "0.2";
windScale1 = "1";
maxSlope1 = "55";
minElevation1 = "-99999";
maxElevation1 = "99999";
minClumpCount1 = "40";
maxClumpCount1 = "70";
clumpExponent1 = "5";
clumpRadius1 = "15";
billboardUVs2 = "0.5 0 0.25 1";
layer2 = "0";
invertLayer2 = "0";
probability2 = "10";
sizeMin2 = "0.5";
sizeMax2 = "1.15";
sizeExponent2 = "0.3";
windScale2 = "0.8";
maxSlope2 = "55";
minElevation2 = "-99999";
maxElevation2 = "99999";
minClumpCount2 = "8";
maxClumpCount2 = "80";
clumpExponent2 = "5";
clumpRadius2 = "5";
billboardUVs3 = "0.75 0 0.25 1";
layer3 = "0";
invertLayer3 = "0";
probability3 = "10";
sizeMin3 = "1";
sizeMax3 = "1.4";
sizeExponent3 = "0.2";
windScale3 = "1";
maxSlope3 = "55";
minElevation3 = "-99999";
maxElevation3 = "99999";
minClumpCount3 = "40";
maxClumpCount3 = "65";
clumpExponent3 = "5";
clumpRadius3 = "15";
billboardUVs4 = "0 0 1 1";
layer4 = "0";
invertLayer4 = "0";
probability4 = "0";
sizeMin4 = "1";
sizeMax4 = "1";
sizeExponent4 = "0";
windScale4 = "0";
maxSlope4 = "0";
minElevation4 = "-99999";
maxElevation4 = "99999";
minClumpCount4 = "1";
maxClumpCount4 = "1";
clumpExponent4 = "0";
clumpRadius4 = "1";
billboardUVs5 = "0 0 1 1";
layer5 = "0";
invertLayer5 = "0";
probability5 = "0";
sizeMin5 = "0";
sizeMax5 = "0";
sizeExponent5 = "0";
windScale5 = "0";
maxSlope5 = "0";
minElevation5 = "-99999";
maxElevation5 = "99999";
minClumpCount5 = "0";
maxClumpCount5 = "0";
clumpExponent5 = "0";
clumpRadius5 = "0";
billboardRect0 = "0 0 0.25 1";
billboardRect1 = "0.25 0 0.25 1";
billboardRect2 = "0.5 0 0.25 1";
billboardRect3 = "0.75 0 0.25 1";
billboardRect4 = "0 0 0 0";
billboardRect5 = "0 0 0 0";
};
You can disable groundcover in your video prefs, Your not forced to see it.the problem is it's ridiculously sparse. it looks like it's going bald.