curser656
Member
So after seeing the Rip Tide suggestion, I wanted to try out the water concept with something else. This is kind of based on Rip Tide but I deviated a lot from my original plan.

Key Features:
-The lighthouses mark each base.
-The bases are across a lake from each other.
-Water is not going to be dynamic, it's a static water concept where there is a layer with a water texture at 50% [this can change based on how it will look] and you can go through it unless your thrusters/boosters idk what to call them are on.
-There will be jagged rocks coming out of the lake, this will act as the terrain.

Key Features:
-The lighthouses mark each base.
-The bases are across a lake from each other.
-Water is not going to be dynamic, it's a static water concept where there is a layer with a water texture at 50% [this can change based on how it will look] and you can go through it unless your thrusters/boosters idk what to call them are on.
-There will be jagged rocks coming out of the lake, this will act as the terrain.