Dodge is primarily supposed to be used to quickly move you to a nearby position. This allows players to evade enemy projectiles and snag loose flags. But its damage reduction also gives it a shield ability that even outshines the shield core in some cases. Because of the damage reduction, dodge core is overloaded with uses, as opposed to its relatively single-minded counterparts. Given that, I think that the damage reduction while dodging is out of place.
1.
In duels, people primarily use dodge for its damage reduction. As it is right now, it doesn't even matter in which direction you choose to dodge. Regardless, you receive a damage reduction even higher than shield (I don't know the number off the top of my head, but a direct rocket seems to barely even do 15% to an outrider, which is kinda ridiculous). You could even remove the movement that comes with dodge, and the core might actually be better in duels as long as it still has its iframes (I can list a couple scenarios if anyone is curious).
If damage reduction were lowered or removed, people would actually have to think about where they should dodge to best avoid a groundpound rocket, rather than just mindlessly pressing a button. For example, I might strafe left and then quickly dodge right to trick the enemy. This would force people to use dodge with the purpose of evading, and not just soaking damage.
2.
Right now, the damage reduction allows you to get away with poor energy management in duels, whereas before you would be punished for it. If you waste your energy, just land and dodge and enjoy sweet iframes while your energy recharges. Rinse and repeat.
It's true that shield also allows you to do this to a lesser extent, but at least damage reduction is shield's only use.
3.
The near-invincibility while dodging also makes it too easy to e-grab. As long as you are within dodge range of the flag, you're basically guaranteed a grab. The defense has no way to stop you, unless you were only a few hp away from dying anyway.
Removing/reducing the damage reduction would at least give the defense a chance to stop you.
Dodge's damage reduction should be lowered/removed because it gives dodge core too many advantages compared to the other cores, and it simplifies dueling meta by acting as a crutch.
I can see how some damage reduction might be necessary, since the dodge distance probably isn't enough to escape the splash damage of a rocket, but it doesn't make sense for the reduction to be even greater than the one shield provides. I feel like a damage reduction in the 20% or lower range should be sufficient, but there's no way to tell for sure without testing it out.
1.
In duels, people primarily use dodge for its damage reduction. As it is right now, it doesn't even matter in which direction you choose to dodge. Regardless, you receive a damage reduction even higher than shield (I don't know the number off the top of my head, but a direct rocket seems to barely even do 15% to an outrider, which is kinda ridiculous). You could even remove the movement that comes with dodge, and the core might actually be better in duels as long as it still has its iframes (I can list a couple scenarios if anyone is curious).
If damage reduction were lowered or removed, people would actually have to think about where they should dodge to best avoid a groundpound rocket, rather than just mindlessly pressing a button. For example, I might strafe left and then quickly dodge right to trick the enemy. This would force people to use dodge with the purpose of evading, and not just soaking damage.
2.
Right now, the damage reduction allows you to get away with poor energy management in duels, whereas before you would be punished for it. If you waste your energy, just land and dodge and enjoy sweet iframes while your energy recharges. Rinse and repeat.
It's true that shield also allows you to do this to a lesser extent, but at least damage reduction is shield's only use.
3.
The near-invincibility while dodging also makes it too easy to e-grab. As long as you are within dodge range of the flag, you're basically guaranteed a grab. The defense has no way to stop you, unless you were only a few hp away from dying anyway.
Removing/reducing the damage reduction would at least give the defense a chance to stop you.
Dodge's damage reduction should be lowered/removed because it gives dodge core too many advantages compared to the other cores, and it simplifies dueling meta by acting as a crutch.
I can see how some damage reduction might be necessary, since the dodge distance probably isn't enough to escape the splash damage of a rocket, but it doesn't make sense for the reduction to be even greater than the one shield provides. I feel like a damage reduction in the 20% or lower range should be sufficient, but there's no way to tell for sure without testing it out.
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