InvertedVantage
New Member
(Whew, long title).
Hi folks, I'm developing an aerial turn based strategy game that focuses on maneuvering aircraft by manipulating their flight path vectors in a turn-based environment. An understanding of conservation of momentum would be vital to being a good pilot; flight necessitates this understanding as you trade energy for altitude and altitude for energy.
I need a programmer/Torque developer to assist me in creating a conceptual iteration that focuses on the user's interpretation of three dimensional shapes and data.
If you're interested, please visit my moddb page here:
http://www.moddb.com/games/skykick
Here you can view the art that has been created for the game thus far, and watch a few videos I've made explaining the concept, the movement system I'd like to implement, etc. I currently have one license to the Torque 3D engine and have been working my way through that.
You can either reply here or email me at invertedvantage at gmail.com.
I look forward to hearing from you!
Hi folks, I'm developing an aerial turn based strategy game that focuses on maneuvering aircraft by manipulating their flight path vectors in a turn-based environment. An understanding of conservation of momentum would be vital to being a good pilot; flight necessitates this understanding as you trade energy for altitude and altitude for energy.
I need a programmer/Torque developer to assist me in creating a conceptual iteration that focuses on the user's interpretation of three dimensional shapes and data.
If you're interested, please visit my moddb page here:
http://www.moddb.com/games/skykick
Here you can view the art that has been created for the game thus far, and watch a few videos I've made explaining the concept, the movement system I'd like to implement, etc. I currently have one license to the Torque 3D engine and have been working my way through that.
You can either reply here or email me at invertedvantage at gmail.com.
I look forward to hearing from you!
