Legions Future

trinium

Private Tester
I've seen this kinda thing happen w/ many a game and every one has died , going back as far as tribes 1. I'd pick a mod/version/whatever and stick to it. As long as you have split version servers , etc. , your going to get a split community .. i have noticed a drop off in activity over the last month or so from the non-regular crowd.
 

Armageddon

Teapot
I've seen this kinda thing happen w/ many a game and every one has died , going back as far as tribes 1.
Lies, tribes is still being played and the "split" community it has is still able to pull itself together when the game is in jeopardy Ie: when the master servers went offline and the coders from each community starting to work on the new master server setup.

The way mods should be setup in my opinion is something like this, The creator of a mod should have to "Register" the mod with the devs, once thats done a file acting as a key would be sent to the creator to place into the mod before it will be recognized in the server list.
Each mod should be allowed a Sub forum here on the main community forum to keep everyone around, even if they come here for news on a mod they still come here and see the news about the game. Win Win.
 
What I'm getting from the OP is that he wants to play the OLD OLD OLD version before the new build update from IA.

You know, the one with no fall damage, RLS det, and charge up sniper?

While the update of legions is welcome and needed after all this time and movement away from the specialist classes to now have these 'new' but very un imaginative weapons I also think the specialist weapons added far more depth to game play than the new ones. To me the new weapons are just slight variations of what we already have and the biggest thing they have contributed to the game is eye candy imo.

I really like how you could play a class say RLS for a few months and then go too gunner and the whole game became new to me again because your fighting strategy just had to change completely, same went for GLS. Now most weapons are available to all the classes and none with an Alt fire besides clusters.

I know the opinion of specialist classes is that it un balanced the game so its never going to happen, to this day I still dont agree with the train of thought (insert eye roll here from mabel :) Deleting the specialist idea all together might have balanced the game but it also made it a lot less interesting and game play lacks depth because of it, that saying, 'cut of your nose despite your face' seems to apply here. ( I also think this was the beginning of IA loosing their way by starting to 2nd guess their decisions and change direction. When a new build is released and all they do is delete the GLS class and call it an 'update' I knew there was something wrong)

anyway like Karnage says, player hosting and competition is the most important thing for legions to be the sport that it is, currently there is no healthy competition outside of USA/EURO. Until this happens the servers will remain a waste land,,,,, well actually they will remain that way cause everyone will be hosting themselves :) or just giving up and moving on to Ascend.
 

Immanent

Member
I know the opinion of specialist classes is that it un balanced the game so its never going to happen, to this day I still dont agree with the train of thought (insert eye roll here from mabel :)

Yeah I know right, I would have just stuck to chainsaw (cg mk2 with rl) or thrasher (cg mk2 with gl) and go from there. But hey, I learned to use the GL properly by being forced out of that 2 weapon specialist pairing. So I don't mind that update too much...
 
ive talked around and some people dont like the updates :/

The game is broken for the most part now in my and several others opinions.

Mortars kill anyone who is lower than 90% on HP, their radius is ridiculous and you take almost full damage even if you are on the edge.

The grenades are pretty much rockets with an arc, they travel straight for a distance then drop like a rock, their fire rate [even post update] still makes the grenade launcher a "hold left click and win" weapon, if you shoot them the distance they used to explode at, they still bounce like 20 feet back into the air which is stupid.

Plasma, close to double if not triple the rate of fire on the chain gun, hits for slightly less damage than a chain gun, and can shoot when over heated even though it has slightly less accuracy. There is almost no reason not to use this over the chaingun.

I'm sticking to the regular Hotswap servers from now on. If this update goes live and is pushed to the hotswap servers, I'm done.
 

Disci

Old man
The game is broken for the most part now in my and several others opinions.

Mortars kill anyone who is lower than 90% on HP, their radius is ridiculous and you take almost full damage even if you are on the edge.

The grenades are pretty much rockets with an arc, they travel straight for a distance then drop like a rock, their fire rate [even post update] still makes the grenade launcher a "hold left click and win" weapon, if you shoot them the distance they used to explode at, they still bounce like 20 feet back into the air which is stupid.

Plasma, close to double if not triple the rate of fire on the chain gun, hits for slightly less damage than a chain gun, and can shoot when over heated even though it has slightly less accuracy. There is almost no reason not to use this over the chaingun.

I'm sticking to the regular Hotswap servers from now on. If this update goes live and is pushed to the hotswap servers, I'm done.

It was cool knowing you. Thank you for your stay and good luck in the future what ever you're planing to do.
 

Piggeh

Puzzlemaster
The game is broken for the most part now in my and several others opinions.

Mortars kill anyone who is lower than 90% on HP, their radius is ridiculous and you take almost full damage even if you are on the edge.

The grenades are pretty much rockets with an arc, they travel straight for a distance then drop like a rock, their fire rate [even post update] still makes the grenade launcher a "hold left click and win" weapon, if you shoot them the distance they used to explode at, they still bounce like 20 feet back into the air which is stupid.

Plasma, close to double if not triple the rate of fire on the chain gun, hits for slightly less damage than a chain gun, and can shoot when over heated even though it has slightly less accuracy. There is almost no reason not to use this over the chaingun.

I'm sticking to the regular Hotswap servers from now on. If this update goes live and is pushed to the hotswap servers, I'm done.

1. Sents are easy to kill in most situations.

2. Agreed, grenades are kind of silly nowadays.

3. Plasma fizzles out - you cannot chain snipe.

1/3. Congrats, you got a ~33%!
 
Piggeh, it doesn't matter what grade I get on a quiz based on opinion.

That and the second Guild Wars 2 comes out, I won't be playing this anymore.
 

Disci

Old man
The grenades are pretty much rockets with an arc, they travel straight for a distance then drop like a rock, their fire rate [even post update] still makes the grenade launcher a "hold left click and win" weapon, if you shoot them the distance they used to explode at, they still bounce like 20 feet back into the air which is stupid.

I'm going to touch this part a bit here since it was explained many times why they changed the greanades. It was ment to be a chasing/clearing weapon. This is why changes has been made to it. Give a position, which has the most troubles with what it's suppose to do, more tools and then be more effective.

I want to see you "hold, click and win" with it tho. I'm very interested about this because I have not countered anyone who could make the weapon OP as you describe it. You must remember that you're not the pinnacle of the skill level in this game, so it might feel like that when you face someone who is good with it. Good chasers tend to rape cappers in midfield these days and that's good because Legions were too often going into stand off -stituation when we played the old builds.

This game is very similar to Tribes games so I'd expect changes like these to appear in the future if devs have enough will and energy to keep doing the great job they've already done. You don't have to invent wheel again if you already have something which works. We already have few things which makes Legions not so much Tribes and tbh these things are making this game very hard to balance.

Nothing will ever be perfect so I don't expect that, but you can always hope the best result devs are able to pull with the resources they have. If you don't enjoy it, then you're free to move to do something else. We and devs are not going miss you(atleast not very much).
 

SeymourGore

Flatulent Cherub
We and devs are not going miss you(atleast not very much).

Excluding Seymour, he's going to miss UtadaHikaru.

goodbye_sad_bear.jpg
 

Propkid

Member
That and the second Guild Wars 2 comes out, I won't be playing this anymore.
BWHAHAHAHAH... I'm sorry, you're going to quit a Z-axis FPS in development for a mainstream MMORPG? Are you going to be looking for player-skill based competition there or actually for this:

2e6d18342e197be497615b1e4385e47e.jpg


All those things you complain about can be countered with a little bit of brains (as Disci tends to say) and skill so I won't even bother to explain them.

Nevertheless I wish you good luck on your journey to the skill-less land of time consuming and no-life rewarding MMORPGs which are pretty much the reason for today's bad face of gaming and gamers.
 

HellzHere

Member
@Propkid

Yes most mmorpgs are indeed no life games, such as WoW etc. But if you probably took the time to maybe play guild wars 1 and read indepth into guild wars 2 you would not assume this game is no life. Guild wars 2 is very very much diffrent from any other mmo and is much diffrent then Wow. Also I have played a lot of mmos, and I can honestly say guild wars takes the most skill out of all of them
 
Wall of uneducated nonsense

Go educate yourself on Guild Wars 2 and play Guild Wars 1. In no way is either game a grind and in no way does the game become boring because there's always something to do. And unlike Legions where you get 10 v 3 teams going 10 to 0 in CTF because everyone wants to be on the winning team, PvP in these two games is completely balanced because one class can't deal 90k damage in 3 skills and actually requires thinking and timing due to the fact its balanced rather than running around capturing a flag 3 times. I'll give you a +.5 for pointing out that traditional MMO's are "Hey I swung a sword! Hey I just killed 15 boars! Hey I'm going to shoot myself because this is awful!" but I'm going to take away about 100 because you make false accusations about a game you've probably never been able to play let alone bother to learn about.

Since this thread is about Mortars, if you wish to continue this discussion send me a PM no reason to spam this thread with offtopic posts.

/end rant

90% of the time nothing gets modified due to a few people that have "been around longer" or are "more popular" saying that what ever is being discussed is completely fine simply because it defends their personal play style and sometimes this is allowed to happen. Personally I could care less, but when a large portion of the player base says something like this needs a little tweaking, I don't think its fair to choose not to fix it over fixing it.
 

Propkid

Member
Yes most mmorpgs are indeed no life games, such as WoW etc. But if you probably took the time to maybe play guild wars 1 and read indepth into guild wars 2 you would not assume this game is no life. Guild wars 2 is very very much diffrent from any other mmo and is much diffrent then Wow. Also I have played a lot of mmos, and I can honestly say guild wars takes the most skill out of all of them
It is just like all the other MMOs, guess why? Because 99% of today's MMOs are based on WoW and GW. Don't think that if you've played GW you have played a unique MMORPG lol...

Go educate yourself on Guild Wars 2 and play Guild Wars 1. In no way is either game a grind and in no way does the game become boring because there's always something to do. And unlike Legions where you get 10 v 3 teams going 10 to 0 in CTF because everyone wants to be on the winning team, PvP in these two games is completely balanced because one class can't deal 90k damage in 3 skills and actually requires thinking and timing due to the fact its balanced rather than running around capturing a flag 3 times. I'll give you a +.5 for pointing out that traditional MMO's are "Hey I swung a sword! Hey I just killed 15 boars! Hey I'm going to shoot myself because this is awful!" but I'm going to take away about 100 because you make false accusations about a game you've probably never been able to play let alone bother to learn about.

Since this thread is about Mortars, if you wish to continue this discussion send me a PM no reason to spam this thread with offtopic posts.
I've spent 2 years, about 1k hours on GW and I regret this like nothing else in my gaming career. PvP in there is in no way balanced. All of the PvP aspects were dominated by monks, the most desired class in the game. I could go on about HA and GvG and even TA, but that's too off-topic. /GW talk
 

Disci

Old man
90% of the time nothing gets modified due to a few people that have "been around longer" or are "more popular" saying that what ever is being discussed is completely fine simply because it defends their personal play style and sometimes this is allowed to happen. Personally I could care less, but when a large portion of the player base says something like this needs a little tweaking, I don't think its fair to choose not to fix it over fixing it.

Hahahaahahahaha... Stop it, pls! You're killing me. :D
 

HellzHere

Member
It is just like all the other MMOs, guess why? Because 99% of today's MMOs are based on WoW and GW. Don't think that if you've played GW you have played a unique MMORPG lol...

I've spent 2 years, about 1k hours on GW and I regret this like nothing else in my gaming career. PvP in there is in no way balanced. All of the PvP aspects were dominated by monks, the most desired class in the game. I could go on about HA and GvG and even TA, but that's too off-topic. /GW talk

LOL wow you dont know *chocolate cookies* all about GW if u been playing that long lol. But anyway if u wanna continue this, pm or something
 
The game is broken for the most part now in my and several others opinions.

Mortars kill anyone who is lower than 90% on HP, their radius is ridiculous and you take almost full damage even if you are on the edge.

The grenades are pretty much rockets with an arc, they travel straight for a distance then drop like a rock, their fire rate [even post update] still makes the grenade launcher a "hold left click and win" weapon, if you shoot them the distance they used to explode at, they still bounce like 20 feet back into the air which is stupid.

Plasma, close to double if not triple the rate of fire on the chain gun, hits for slightly less damage than a chain gun, and can shoot when over heated even though it has slightly less accuracy. There is almost no reason not to use this over the chaingun.

I'm sticking to the regular Hotswap servers from now on. If this update goes live and is pushed to the hotswap servers, I'm done.

I see from posts like this it must be hard for devs to decide what balance is..

Mortar is supposed to be powerful as sent was a bit of a wimp before IMO. I think its actually about right.

Nades are in no way shape or form OP, I agree about the bounce tho, really stupid.

I agree about plasma, I prefer chain yet I know others who describe it as OP because of its fire rate and knock back.

I dont think the new weapons have broken the game I just dont think they offer anything new 'for the most part' at least when compared with the specialist days.

for instance, while I have grown to like the hand nades a lot I still think they arent different enough from the grenade launcher, Id prefer them to be sticky but be the same in every other way, it would give them a very different area of use not currently available in the game. The fact that hand nades bounce of players is simply lame in any book. Them sticking to players to explode in a few moments is way more fun, not to mention leaving presents for ppl chasing you :)

Mortar( tho clusters could have served the same role), cluster, hand nades good. the rest eye candy at best.

Remote detonation was a great concept, id like to see that brought back more.
 
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