NightHawk043
Member
We all know that pubs often have little team co-op (you're just as often competing with your team-mates to be the one who gets to cap the flag as you are fending off enemies), and in my opinion, there's very little that can be done to avoid that, without mandatory game strategy education for new players, and even that wouldn't work if the player decided he'd rather not play as a team.
Proposing that we accept that lack of team strategy is going to happen any way, I suggest a special "Focus on ..." feature that can be toggled on or off by the host (or by admins in the case of dedicated servers).
Keep in mind that this is designed to be done as a casual gameplay thing, and would not be used during any kind of competitive play.
Now, what I mean by "Focus on ..." is that every five minutes or so the game selects a particular skill that you "Focus on", and if you succeed in that, then you are rewarded for it.
For example, the game might say "Focus on Rocket MidAirs", in which case, for those five minutes, any player who scores a midair would get double the number of points as normal (that is, if a system is implemented where "style points" or similar are awarded for things like ma's. If not, then the player could simply be given an extra "kill" point (but not in DM mode) )
Now, while obviously a portion of these would be shooting related (rocket MA, Grenade MA, MA sniper Headshot, long range shots of RL or GL, Overdrive Nukes), some could be related to other things, perhaps giving players (not teams) a bonus point for a cap if it says "focus on capturing the enemy flag", or points for flag returns, etc.
I stated this up above, but I'll say it again to make sure it sinks in, so I don't get any rage comments, This would NOT be intended for during competitive play, but merely designed to make the game a bit more enjoyable when nothing serious is happening. It could be made to only turn on by default when there is below a certain number of people in the game, and then be switched on (or off) by an admin / the host, after player hosted servers become available.
Proposing that we accept that lack of team strategy is going to happen any way, I suggest a special "Focus on ..." feature that can be toggled on or off by the host (or by admins in the case of dedicated servers).
Keep in mind that this is designed to be done as a casual gameplay thing, and would not be used during any kind of competitive play.
Now, what I mean by "Focus on ..." is that every five minutes or so the game selects a particular skill that you "Focus on", and if you succeed in that, then you are rewarded for it.
For example, the game might say "Focus on Rocket MidAirs", in which case, for those five minutes, any player who scores a midair would get double the number of points as normal (that is, if a system is implemented where "style points" or similar are awarded for things like ma's. If not, then the player could simply be given an extra "kill" point (but not in DM mode) )
Now, while obviously a portion of these would be shooting related (rocket MA, Grenade MA, MA sniper Headshot, long range shots of RL or GL, Overdrive Nukes), some could be related to other things, perhaps giving players (not teams) a bonus point for a cap if it says "focus on capturing the enemy flag", or points for flag returns, etc.
I stated this up above, but I'll say it again to make sure it sinks in, so I don't get any rage comments, This would NOT be intended for during competitive play, but merely designed to make the game a bit more enjoyable when nothing serious is happening. It could be made to only turn on by default when there is below a certain number of people in the game, and then be switched on (or off) by an admin / the host, after player hosted servers become available.