SeymourGore
Flatulent Cherub
Funny, you say gameplay elements. Oh well, it's not like I didn't expect this.
Yar, 'hand grenades' are much more a gameplay element than say a graphical option (ie: resolution).
Funny, you say gameplay elements. Oh well, it's not like I didn't expect this.
i only want them if i can have an unlimited amount and can launch 20 per second.
Does anyone know of a video of these nades being used?, because I didn't get to use them and the idea sounds interesting. Or can at least someone explain to the people who didn't get to use them how they work?
Only vid with hand grenades I found IA had shut down.
Whats the point of hand grenades if there is already a GL... why not just shoot them out of the GL?
i only want them if i can have an unlimited amount and can launch 20 per second.
No. Damage should stay but area of effect should be reduced and this is already a known issue. Why I say that damage should stay is that hitting with grens is never an easy thing to do so having its range reduced and then hitting with one should reward you with good amount of damage.