mausgang
Puzzlemaster
This particular game mode would require a new map, or a modification of Blade Run, though a map larger than Blade Run would be preferable. Basic scoring would be like standard CTF, but there would be midpoint bases to capture. These would be smaller, like sniper towers with a larger platform partway up. Once I get my hands on some isometric graph paper, I should be able to draw what I'm talking about.
In order to take the midpoint bases, a team needs to have players in a radius of effect, without any enemy players inside the radius. Once there are enemies inside, progress towards capturing the base is halted until only one team has the base occupied. One a team has a base under there control, there will be a large glowing ball glowing green if its a friendly base, red if its an enemy base, so like the jet streams. The team that controls the base will have various bonuses, like a spawnpoint closer to the enemy base, vehicles (if they get introduced, this is a game mode that would benefit from some vehicles), and possibly to really increase incentive, a teleporter that will take anybody very close to the home base, including carriers. This creates a large incentive to maintain control over midpoint bases closer to one's own base.
In order to take away control of an enemy base, the glowing ball over the midpoint base needs to be destroyed. This is where having vehicles will help with the game.
So, questions, comments, concerns and other ideas?
In order to take the midpoint bases, a team needs to have players in a radius of effect, without any enemy players inside the radius. Once there are enemies inside, progress towards capturing the base is halted until only one team has the base occupied. One a team has a base under there control, there will be a large glowing ball glowing green if its a friendly base, red if its an enemy base, so like the jet streams. The team that controls the base will have various bonuses, like a spawnpoint closer to the enemy base, vehicles (if they get introduced, this is a game mode that would benefit from some vehicles), and possibly to really increase incentive, a teleporter that will take anybody very close to the home base, including carriers. This creates a large incentive to maintain control over midpoint bases closer to one's own base.
In order to take away control of an enemy base, the glowing ball over the midpoint base needs to be destroyed. This is where having vehicles will help with the game.
So, questions, comments, concerns and other ideas?