1. Nothing's moving.IF there really is a framerate cap, then I have 2 questions:
1. Why does my video card max out on activity on the title screen, with the title screen running at over 900fps?
2. Why does FRAPS confirm the frames displayed in game? If it was capped at 60fps, FRAPS would have shown it, would it not? (it does after all, cap the frames at the amount you record at)
I actually was starting to look into this a day or two ago, wondering why my video card was getting hot and loud while just playing Legions.
1. Just because nothing is moving doesn't mean that it's not displaying a crapton of frames. If nothing is moving, my GPU activity meter shouldn't be maxed.1. Nothing's moving.
2. And FRAPS does have an FPS counter.
1. Just because nothing is moving doesn't mean that it's not displaying a crapton of frames. If nothing is moving, my GPU activity meter shouldn't be maxed.
2. Yes. I know. I used it to benchmark. I don't understand your point.
2. Why does FRAPS confirm the frames displayed in game?
FPS isn't locked. There is very clear horizontal tearing when you're above your monitor's refresh rate. There is a vsync pref, but Torque is crappy and may ignore it. If all else fails you can force vsync in your video card settings.
Being at 60hz doesn't mean you're vsynced.That's funny, when I had FRAPS locked at 60 FPS I had major tearing on bottom 3rd of my screen... and my monitor's refresh rate is 60 Hz.
Any chance ingame FPS counter is off by 2-3 frames/sec?
Referring to my previous post, when I said "actual FPS is locked at 60 FPS" I ment to say that you can't perceive any difference in FPS rates if it goes past 60 FPS.
English please.Being at 60hz doesn't mean you're vsynced.
"Humans can't perceive any difference past 60 fps" is way different from "FPS is locked at 60", say what you mean. I hate this myth with a passion.
Humans can easily process images in excess of 60hz, especially changes in brightness. This is why fluorescent lights flicker (your mains cycle at 60hz) and you need to turn CRT monitors up to > 75hz to stop seeing obvious flickering (and visible flickering continues well up past 85hz). 60fps doesn't mean continuous 16.6ms frames either, the distribution of time can be anything as long as it averages out to 60fps. Between the rapidly changing scenery and OS preemption 60fps is rarely enough.
And before you bring films into this, films have a very visible framerate and are laced in motion blur which feeds us tons of information that our brains convert into illusions of motion.