Maxter
Member
Until the next update, there really isn't much feedback I can provide regarding the new changes. So I just reviewed a few weapons which have been there in the game for a while and thought some of them could use a few changes.
Skybolt: I have to say, I look at this weapon like a brother to the Blaster Rifle(or it used to be, until BR got the DoT). So I was trying to figure out a way that Skybolt could have "side effect" something like Blaster's DoT.
Here's the idea; The player equipped with the Skybolt could use it normally, but more experienced players are able to implement an added effect to the usual assault. The effect being a sort of a detonation which would disable the victim's core for certain amount of time much like the EMP grenades. I suggest that the core deactivation time is higher than that of the EMP grenades to make it worthwhile to use, somewhere around 5 seconds.
For example, let's say I scored 3 consecutive shots on an enemy. At that point, for a limited time only, I'm given an option to "detonate" which results in the core deactivation of the enemy. If that time limit is crossed, you'll have to score another 3 consecutive shots to get the opportunity. In other words, you can say that the enemy is "marked" in a sense that his core can be shut off for a while if you were able to get 3 shots on him and use that detonate function in time. Now, this is no real change to the Skybolt, if you noticed but adds a sort of a support side to it. I just felt that the Skybolt could have an alternate use to it much like the BR so it's something more than just a modified Rocket Launcher, and this is what I had in mind.
Also, if you guys haven't already made a weapon model for it, I'd like to suggest trying out something like a high tech crossbow. Thought it would be a nice fit for it.
Grenade Launcher: Not to be confused with the Cluster Launcher. These past few days I was a bit annoyed at how much I see this weapon getting spammed by each and every player out there. I personally like the idea of having two types of grenade launchers, but this weapon with it's massive damage, RoF and almost linear projectile path is too overpowered in my opinion. The change that I suggest is really simple; no MAs just like the Cluster Launcher.
The reason for that is because how this weapon is usually used is when someone's chasing. It's projectiles are faster, it's RoF is faster than the CL but since their damage is the same, the Grenade Launcher seems overpowered at close range. There are plenty of other weapons people should be using to get MAs but people seem to spam this, for obvious reasons.
RL/CL hotswap: I don't know if a fix for this is in the works, but I'll just point it out anyway. Yeah, there's a whole lot of people using this glitch or whatever it is, bypassing the reload time and spamming them. Not only this but some are even using the CL in such a way that the weapon has incredible RoF and just spam with it as if we're playing in a modded server. I don't know how to do this but I've seen a lot of abuse on these two(mostly in EU servers), and they need to be taken care of.
Plasma: Sort of a DoT on the enemy but for energy. Could become overpowered if the implementation is not right. But I can understand if you guys don't even want to consider making any changes to it and just keep it the way it is now. Just wanted to suggest this anyway since it kinda looks like the Plasma isn't getting much attention these days.
That's about it. Do let me know what you guys think.
Skybolt: I have to say, I look at this weapon like a brother to the Blaster Rifle(or it used to be, until BR got the DoT). So I was trying to figure out a way that Skybolt could have "side effect" something like Blaster's DoT.
Here's the idea; The player equipped with the Skybolt could use it normally, but more experienced players are able to implement an added effect to the usual assault. The effect being a sort of a detonation which would disable the victim's core for certain amount of time much like the EMP grenades. I suggest that the core deactivation time is higher than that of the EMP grenades to make it worthwhile to use, somewhere around 5 seconds.
For example, let's say I scored 3 consecutive shots on an enemy. At that point, for a limited time only, I'm given an option to "detonate" which results in the core deactivation of the enemy. If that time limit is crossed, you'll have to score another 3 consecutive shots to get the opportunity. In other words, you can say that the enemy is "marked" in a sense that his core can be shut off for a while if you were able to get 3 shots on him and use that detonate function in time. Now, this is no real change to the Skybolt, if you noticed but adds a sort of a support side to it. I just felt that the Skybolt could have an alternate use to it much like the BR so it's something more than just a modified Rocket Launcher, and this is what I had in mind.
Also, if you guys haven't already made a weapon model for it, I'd like to suggest trying out something like a high tech crossbow. Thought it would be a nice fit for it.
Grenade Launcher: Not to be confused with the Cluster Launcher. These past few days I was a bit annoyed at how much I see this weapon getting spammed by each and every player out there. I personally like the idea of having two types of grenade launchers, but this weapon with it's massive damage, RoF and almost linear projectile path is too overpowered in my opinion. The change that I suggest is really simple; no MAs just like the Cluster Launcher.
The reason for that is because how this weapon is usually used is when someone's chasing. It's projectiles are faster, it's RoF is faster than the CL but since their damage is the same, the Grenade Launcher seems overpowered at close range. There are plenty of other weapons people should be using to get MAs but people seem to spam this, for obvious reasons.
RL/CL hotswap: I don't know if a fix for this is in the works, but I'll just point it out anyway. Yeah, there's a whole lot of people using this glitch or whatever it is, bypassing the reload time and spamming them. Not only this but some are even using the CL in such a way that the weapon has incredible RoF and just spam with it as if we're playing in a modded server. I don't know how to do this but I've seen a lot of abuse on these two(mostly in EU servers), and they need to be taken care of.
Plasma: Sort of a DoT on the enemy but for energy. Could become overpowered if the implementation is not right. But I can understand if you guys don't even want to consider making any changes to it and just keep it the way it is now. Just wanted to suggest this anyway since it kinda looks like the Plasma isn't getting much attention these days.
That's about it. Do let me know what you guys think.