Maxter
Member
While it seems that a number of people are liking and getting used to the Dodge core, the reason for that is obviously not just because you can just dodge with this core.
Contrary to what it's only supposed to do, i.e. acting like a teleport or a blink and moving people out of the way, it's greatly used to return flags or grab flags, turn oneself into a human bulldozer and run over people, and make oneself invincible for a small period of time slightly before and after transforming into the white sphere.
I've been playing HoF or just heavy in general these past few days, and I felt like my job was stolen. For me, there was absolutely no point anymore to go heavy with an OD core because an Outrider is now able to do a better and a more efficient job at quick returning, grabbing in midair and capturing the flag.
It's not that I have a problem with it personally. It's just that it has way too many uses coupled with what it's supposed to do without any drawbacks or limitations.
My suggestion for the core:
- Remove God mode from the core. You get hit with a rocket, grenade or anything, you get damage.
- Remove flag grabbing capability. You simply cannot grab the flag when using the dodge core. You can ofcourse grab the flag normally and then dodge, but that's it. This way there will be no white spheres grabbing or returning flags. You can also dodge while holding the flag.
- Remove bulldozer ability. No damage to either parties if a player collides with another player while using dodge core.
- Add vertical dodge. Since the Dodge core user is now vulnerable to damage, I suppose the player should atleast have access to dodge in any direction he wants. I am unsure how this particular property will affect the game though.
and/or
- Add a better bounce effect. Consider the white sphere to be capable of bouncing in an angle equal to the angle of entry to the wall. For example, 45 degrees angular hit to the wall propels the player an extra 10m distance after hitting the wall in 45 degrees. This should make for some interesting wall dodging.
These are my proposed properties which I feel that the Dodge could carry. Regardless though, the first three properties that I requested to remove should definitely be removed. The core is a Dodge and I don't see any reason for it to posses those three abilities.
Constructive feedback is welcome.
Contrary to what it's only supposed to do, i.e. acting like a teleport or a blink and moving people out of the way, it's greatly used to return flags or grab flags, turn oneself into a human bulldozer and run over people, and make oneself invincible for a small period of time slightly before and after transforming into the white sphere.
I've been playing HoF or just heavy in general these past few days, and I felt like my job was stolen. For me, there was absolutely no point anymore to go heavy with an OD core because an Outrider is now able to do a better and a more efficient job at quick returning, grabbing in midair and capturing the flag.
It's not that I have a problem with it personally. It's just that it has way too many uses coupled with what it's supposed to do without any drawbacks or limitations.
My suggestion for the core:
- Remove God mode from the core. You get hit with a rocket, grenade or anything, you get damage.
- Remove flag grabbing capability. You simply cannot grab the flag when using the dodge core. You can ofcourse grab the flag normally and then dodge, but that's it. This way there will be no white spheres grabbing or returning flags. You can also dodge while holding the flag.
- Remove bulldozer ability. No damage to either parties if a player collides with another player while using dodge core.
- Add vertical dodge. Since the Dodge core user is now vulnerable to damage, I suppose the player should atleast have access to dodge in any direction he wants. I am unsure how this particular property will affect the game though.
and/or
- Add a better bounce effect. Consider the white sphere to be capable of bouncing in an angle equal to the angle of entry to the wall. For example, 45 degrees angular hit to the wall propels the player an extra 10m distance after hitting the wall in 45 degrees. This should make for some interesting wall dodging.
These are my proposed properties which I feel that the Dodge could carry. Regardless though, the first three properties that I requested to remove should definitely be removed. The core is a Dodge and I don't see any reason for it to posses those three abilities.
Constructive feedback is welcome.