Volt Cruelerz
Legions Developer
-Preview-
Well, on the new IA forums, I had a thread going about a HUD I've been working on, but the site went down, leaving me with no thread. Well, in the interim, I have been working on it and while the HUD as a whole is not yet complete, I am working on it and will continue to do so.
The design of this HUD is to be as efficient as possible by using contrasting semi-transparent grayscale colors with one another to maximize visibility under all conditions while still leaving the area immediately surrounding the central dot clear to assist with fine aiming. both the health and energy bars become wider as the amount lowers, thereby helping to alert the player to the level it is currently at.
The name of this HUD comes from the way the sniper reticle interacts with the player indicators by "docking" with them when lined up properly (to better view many of the images, click and hold to drag them around your screen to better see them as white doesn't show up to well on white
):
Flag: Carrier:
Normal:
And as for the reticles:
Sniper:
Chaingun:
Rocket Launcher:
Grenade Launcher:
Because this is a HUD and not just an icon/ret set, there will also be a health/energy bar set to go along with it. The following is a rough simulation of what the top of the screen would look like in-game.
Please note that none of the above are necessarily complete, hence why there is currently no download button and are subject to change.
--------------------------------------------------------------------------------------------------------------
-Credits-
Preview's Healthbars: Xelioth
Blue Allies: Rockey Rex
Preview's Red Sniper Beam: Masterluso
Well, on the new IA forums, I had a thread going about a HUD I've been working on, but the site went down, leaving me with no thread. Well, in the interim, I have been working on it and while the HUD as a whole is not yet complete, I am working on it and will continue to do so.
The design of this HUD is to be as efficient as possible by using contrasting semi-transparent grayscale colors with one another to maximize visibility under all conditions while still leaving the area immediately surrounding the central dot clear to assist with fine aiming. both the health and energy bars become wider as the amount lowers, thereby helping to alert the player to the level it is currently at.
The name of this HUD comes from the way the sniper reticle interacts with the player indicators by "docking" with them when lined up properly (to better view many of the images, click and hold to drag them around your screen to better see them as white doesn't show up to well on white

Flag: Carrier:

Normal:

And as for the reticles:
Sniper:

Chaingun:

Rocket Launcher:

Grenade Launcher:

Because this is a HUD and not just an icon/ret set, there will also be a health/energy bar set to go along with it. The following is a rough simulation of what the top of the screen would look like in-game.

Please note that none of the above are necessarily complete, hence why there is currently no download button and are subject to change.
--------------------------------------------------------------------------------------------------------------
-Credits-
Preview's Healthbars: Xelioth
Blue Allies: Rockey Rex
Preview's Red Sniper Beam: Masterluso