Crash when Joining (yes i have read the sticked thread)

ok, so as said in the title, i have read the stickied thread, and it said "to restart once" or "redownload it all again" or "your computer has inssuficient programs to run this"

i have tried both 1 & 2, but im not sure about 3.
i think i SHOULD have the right programs, as the game was working fine for me till the latest update when i decided to play again after a few days without playing.

console log.... might help?
Fallen Empire: Legions - 6/12/2011 - 02:08:03

Checking for unused arguments...
Checking switch "log-mode"...
Checking switch "uid"...
Checking switch "sessid"...
Checking switch "modified"...
Error: Unknown command line switch: "modified".
Checking switch "nick"...
Error: Unknown command line switch: "nick".

Loading game scripts...
Loading Legions common scripts...
Loading client scripts...
Missing file: C:/Users/Brandon/Desktop/Legions Overdrive/live/client/scripts/utility.cs!
Loading gui scripts...
Loading script path "client/gui/profiles/" with extensions "cs^ts^gui"
Built pattern client/gui/profiles/*.cs^client/gui/profiles/*.ts^client/gui/profiles/*.gui^
Compiling files...
- Compiling client/gui/profiles/serverBrowser.cs
- Compiling client/gui/profiles/scoreboard.cs
- Compiling client/gui/profiles/menus.cs
- Compiling client/gui/profiles/loading.cs
- Compiling client/gui/profiles/gameHud.cs
- Compiling client/gui/profiles/fpsDisplay.cs
- Compiling client/gui/profiles/console.cs
Executing compiled dso files...
- Executing client/gui/profiles/serverBrowser.cs.dso
- Executing client/gui/profiles/scoreboard.cs.dso
- Executing client/gui/profiles/menus.cs.dso
client/gui/profiles/menus.cs (182): Unable to find parent object GuiPopUpMenuProfile for GuiControlProfile.
client/gui/profiles/menus.cs (200): Unable to find parent object GuiPopUpMenuDefault for GuiControlProfile.
client/gui/profiles/menus.cs (208): Unable to find parent object GuiPopupMenuItemBorder for GuiControlProfile.
- Executing client/gui/profiles/loading.cs.dso
- Executing client/gui/profiles/gameHud.cs.dso
- Executing client/gui/profiles/fpsDisplay.cs.dso
- Executing client/gui/profiles/console.cs.dso

Loading script path "client/gui/scripts/" with extensions "cs^ts^gui"
Built pattern client/gui/scripts/*.cs^client/gui/scripts/*.ts^client/gui/scripts/*.gui^
Compiling files...
- Compiling client/gui/scripts/videoOptions.cs
- Compiling client/gui/scripts/serverQuery.cs
- Compiling client/gui/scripts/serverBrowser.cs
- Compiling client/gui/scripts/scoreboard.cs
- Compiling client/gui/scripts/pause.cs
- Compiling client/gui/scripts/messageBox.cs
- Compiling client/gui/scripts/mainMenu.cs
- Compiling client/gui/scripts/loading.cs
- Compiling client/gui/scripts/keybindings.cs
- Compiling client/gui/scripts/hudElements.cs
- Compiling client/gui/scripts/gameOptions.cs
- Compiling client/gui/scripts/gameHud.cs
- Compiling client/gui/scripts/fpsDisplay.cs
- Compiling client/gui/scripts/connect.cs
- Compiling client/gui/scripts/classSelection.cs
Executing compiled dso files...
- Executing client/gui/scripts/videoOptions.cs.dso
- Executing client/gui/scripts/serverQuery.cs.dso
- Executing client/gui/scripts/serverBrowser.cs.dso
- Executing client/gui/scripts/scoreboard.cs.dso
- Executing client/gui/scripts/pause.cs.dso
- Executing client/gui/scripts/messageBox.cs.dso
- Executing client/gui/scripts/mainMenu.cs.dso
- Executing client/gui/scripts/loading.cs.dso
- Executing client/gui/scripts/keybindings.cs.dso
- Executing client/gui/scripts/hudElements.cs.dso
- Executing client/gui/scripts/gameOptions.cs.dso
- Executing client/gui/scripts/gameHud.cs.dso
- Executing client/gui/scripts/fpsDisplay.cs.dso
- Executing client/gui/scripts/connect.cs.dso
- Executing client/gui/scripts/classSelection.cs.dso

Loading script path "mods/autoexec/" with extensions "cs^ts^gui"
Built pattern mods/autoexec/*.cs^mods/autoexec/*.ts^mods/autoexec/*.gui^
Compiling files...
- Compiling mods/autoexec/TrackTor.cs
- Compiling mods/autoexec/tosser.cs
- Compiling mods/autoexec/TapFlag.cs
- Compiling mods/autoexec/rrMapNit.cs
- Compiling mods/autoexec/FlagHud.cs
Executing compiled dso files...
- Executing mods/autoexec/TrackTor.cs.dso
- Executing mods/autoexec/tosser.cs.dso
- Executing mods/autoexec/TapFlag.cs.dso
- Executing mods/autoexec/rrMapNit.cs.dso
- Executing mods/autoexec/FlagHud.cs.dso

Initializing game...
Network Init:
Binding server port to default IP
UDP initialized on port 0

DirectX Init:
Version 10.0.0
Creating GFX device NVIDIA GeForce 7050 / NVIDIA nForce 620i (D3D9)
Using 'd3dx9_39.dll' for D3DX
D3DDevice ref count is 1
Pixel shader version: 3.000000
Vertex shader version: 3.000000
Texture samplers: 8
Initializing GFXCardProfiler (D3D9)
o Description: 'NVIDIA GeForce 7050 / NVIDIA nForce 620i'
o Vendor : '4318'
o Product : '8'
o Version : '17'
o Subversion : '12'
o Build : '6724'
o DeviceId : '{D7B71E3E-44A5-11CF-D169-3B211CC2C535}'
- Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'maxRenderTargets' to 4.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'R8G8B8_Fmt_Ok' to 0.
GFXCardProfiler (D3D9) - Setting capability 'A8_Fmt_Ok' to 1.
GFXCardProfiler (D3D9) - Setting capability 'DXT1_Fmt_Ok' to 1.
GFXCardProfiler (D3D9) - Setting capability 'DXT2_Fmt_Ok' to 1.
GFXCardProfiler (D3D9) - Setting capability 'DXT3_Fmt_Ok' to 1.
GFXCardProfiler (D3D9) - Setting capability 'DXT4_Fmt_Ok' to 1.
GFXCardProfiler (D3D9) - Setting capability 'DXT5_Fmt_Ok' to 1.
Missing file: C:/Users/Brandon/Desktop/Legions Overdrive/live/profile/profile.cs!
SFX Init
ConsoleDetail::print - Invalid level argument: "".
ConsoleDetail::print - Invalid level argument: "".
ConsoleDetail::print - Invalid level argument: "".
ConsoleDetail::print - Invalid level argument: "".
Initializing volume settings...
Setting master volume to 0.15
Setting channel 1 volume to 0.8
Setting channel 2 volume to 0.8
Setting channel 3 volume to 0.45
Setting channel 4 volume to 0.5
Setting channel 5 volume to 0
Setting channel 6 volume to 0
Setting channel 7 volume to 0
Setting channel 8 volume to 0

Well, i dont know coding, so i dont know how this works, but a quick scan sort of tells me that im missing a file? or something?
i dunno. please help D:
 
2nd half of report

Loading audio scripts...
Loading script path "legions/data/sound/quickchat/" with extensions "cs"
Built pattern legions/data/sound/quickchat/*.cs^
Compiling files...
- Compiling legions/data/sound/quickchat/snakeyChat.cs
- Compiling legions/data/sound/quickchat/sargeChat.cs
- Compiling legions/data/sound/quickchat/cyborgChat.cs
Executing compiled dso files...
- Executing legions/data/sound/quickchat/snakeyChat.cs.dso
- Executing legions/data/sound/quickchat/sargeChat.cs.dso
- Executing legions/data/sound/quickchat/cyborgChat.cs.dso

Loading guis...
Loading script path "client/gui/guis/" with extensions "cs^ts^gui"
Built pattern client/gui/guis/*.cs^client/gui/guis/*.ts^client/gui/guis/*.gui^
Compiling files...
- Compiling client/gui/guis/videoOptions.gui
- Compiling client/gui/guis/serverBrowser.gui
- Compiling client/gui/guis/scoreboard.gui
- Compiling client/gui/guis/remap.gui
- Compiling client/gui/guis/pause.gui
- Compiling client/gui/guis/messageBoxes/messagePopup.gui
- Compiling client/gui/guis/messageBoxes/messageBoxYesNoCancel.gui
- Compiling client/gui/guis/messageBoxes/messageBoxYesNo.gui
- Compiling client/gui/guis/messageBoxes/MessageBoxOKCancelDetailsDlg.gui
- Compiling client/gui/guis/messageBoxes/messageBoxOkCancel.gui
- Compiling client/gui/guis/messageBoxes/messageBoxOk.gui
- Compiling client/gui/guis/menuBackground.gui
- Compiling client/gui/guis/mainMenuBackground.gui
- Compiling client/gui/guis/mainMenu.gui
- Compiling client/gui/guis/loadingBackground.gui
- Compiling client/gui/guis/loading.gui
- Compiling client/gui/guis/keybindings.gui
- Compiling client/gui/guis/gameOptions.gui
- Compiling client/gui/guis/gameHud.gui
- Compiling client/gui/guis/fpsDisplay.gui
- Compiling client/gui/guis/console.gui
- Compiling client/gui/guis/connect.gui
- Compiling client/gui/guis/chat.gui
Executing compiled dso files...
- Executing client/gui/guis/videoOptions.gui.dso
Texture Manager
- Approx. Available VRAM: 929038336
- Threshold VRAM: 67108864
- Max Texture Size: 0
- Amount used since last Texture Manager validation: 0 (0.00 MB)
Quality mode: high

- Executing client/gui/guis/serverBrowser.gui.dso
- Executing client/gui/guis/scoreboard.gui.dso
- Executing client/gui/guis/remap.gui.dso
- Executing client/gui/guis/pause.gui.dso
- Executing client/gui/guis/messageBoxes/messagePopup.gui.dso
- Executing client/gui/guis/messageBoxes/messageBoxYesNoCancel.gui.dso
- Executing client/gui/guis/messageBoxes/messageBoxYesNo.gui.dso
- Executing client/gui/guis/messageBoxes/MessageBoxOKCancelDetailsDlg.gui.dso
- Executing client/gui/guis/messageBoxes/messageBoxOkCancel.gui.dso
- Executing client/gui/guis/messageBoxes/messageBoxOk.gui.dso
- Executing client/gui/guis/menuBackground.gui.dso
- Executing client/gui/guis/mainMenuBackground.gui.dso
- Executing client/gui/guis/mainMenu.gui.dso
Namespace::unlinkClass - cannot unlink namespace parent linkage for OptionsButton for GuiBitmapButtonCtrl.
Error: cannot change namespace parent linkage of OptionsButton from GuiBitmapButtonCtrl to GuiBitmapButtonTextCtrl.
- Executing client/gui/guis/loadingBackground.gui.dso
- Executing client/gui/guis/loading.gui.dso
- Executing client/gui/guis/keybindings.gui.dso
- Executing client/gui/guis/gameOptions.gui.dso
- Executing client/gui/guis/gameHud.gui.dso
- Executing client/gui/guis/fpsDisplay.gui.dso
- Executing client/gui/guis/console.gui.dso
- Executing client/gui/guis/connect.gui.dso
- Executing client/gui/guis/chat.gui.dso

Loading script path "client/shaders/" with extensions "cs^ts^gui"
Built pattern client/shaders/*.cs^client/shaders/*.ts^client/shaders/*.gui^
Compiling files...
- Compiling client/shaders/terrain.cs
- Compiling client/shaders/sgLighting.cs
- Compiling client/shaders/groundCover.cs
- Compiling client/shaders/debug.cs
- Compiling client/shaders/common.cs
- Compiling client/shaders/clipMap.cs
Executing compiled dso files...
- Executing client/shaders/terrain.cs.dso
- Executing client/shaders/sgLighting.cs.dso
GFXD3D9Shader::init: forcing $pref::Video::MinPixVersion version 2.00 for shader: shaders/sgLighting/ShadowBuilderShaderV_1_1.hlsl, shaders/sgLighting/ShadowBuilderShaderP_1_1.hlsl
GFXD3D9Shader::init: forcing $pref::Video::MinPixVersion version 2.00 for shader: shaders/sgLighting/ShadowShaderV_1_1.hlsl, shaders/sgLighting/ShadowShaderP_1_1.hlsl
- Executing client/shaders/groundCover.cs.dso
C:\Users\Brandon\Desktop\Legions Overdrive\live\memory(33,27): error X3543: asint cannot be used on vs_2_0
- Executing client/shaders/debug.cs.dso
- Executing client/shaders/common.cs.dso
- Executing client/shaders/clipMap.cs.dso

Loading script path "client/commonMaterials/" with extensions "cs^ts^gui"
Built pattern client/commonMaterials/*.cs^client/commonMaterials/*.ts^client/commonMaterials/*.gui^
Compiling files...
Executing compiled dso files...
 
Loading script path "client/materials/" with extensions "cs^ts^gui"
Built pattern client/materials/*.cs^client/materials/*.ts^client/materials/*.gui^
Compiling files...
- Compiling client/materials/sunbeams.cs
- Compiling client/materials/sniperRifle.cs
- Compiling client/materials/rocketLauncher.cs
- Compiling client/materials/motionTrails.cs
- Compiling client/materials/interiors.cs
- Compiling client/materials/humanplayer.cs
- Compiling client/materials/humanHeads.cs
- Compiling client/materials/heatShield.cs
- Compiling client/materials/grenadeLauncher.cs
- Compiling client/materials/flags.cs
- Compiling client/materials/common.cs
- Compiling client/materials/chaingun.cs
- Compiling client/materials/ammoDepot.cs
- Compiling client/materials/aelxblitz.cs
Executing compiled dso files...
- Executing client/materials/sunbeams.cs.dso
- Executing client/materials/sniperRifle.cs.dso
- Executing client/materials/rocketLauncher.cs.dso
- Executing client/materials/motionTrails.cs.dso
Warning, overwriting material properties for: flightlighttrail0
Warning, overwriting material properties for: flightlighttrail1
- Executing client/materials/interiors.cs.dso
- Executing client/materials/humanplayer.cs.dso
Warning, overwriting material properties for: fighter_glow0
Warning, overwriting material properties for: fighter_glow0
Warning, overwriting material properties for: fighter_glow1
Warning, overwriting material properties for: fighter_glow1
Could not map material: PlayerBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff.dds
Warning, overwriting material properties for: RedLod_diff.dds
Warning, overwriting material properties for: Blue_diff.dds
Warning, overwriting material properties for: BlueLod_diff.dds
Warning, overwriting material properties for: Navy_diff.dds
Warning, overwriting material properties for: NavyLod_diff.dds
Warning, overwriting material properties for: Imperial_diff.dds
Warning, overwriting material properties for: ImperialLod_diff.dds
Warning, overwriting material properties for: Red_diff.dds
Warning, overwriting material properties for: RedLod_diff.dds
Warning, overwriting material properties for: Blue_diff.dds
Warning, overwriting material properties for: BlueLod_diff.dds
Warning, overwriting material properties for: Navy_diff.dds
Warning, overwriting material properties for: NavyLod_diff.dds
Warning, overwriting material properties for: Imperial_diff.dds
Warning, overwriting material properties for: ImperialLod_diff.dds
- Executing client/materials/humanHeads.cs.dso
Could not map material: PlayerBaseHeadDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Could not map material: PlayerHeadLightBareBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Could not map material: PlayerHeadLightFourEyesBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff
Warning, overwriting material properties for: Blue_diff
Warning, overwriting material properties for: Camo_diff
Warning, overwriting material properties for: Navy_diff
Warning, overwriting material properties for: Racer_diff
Warning, overwriting material properties for: Imperial_diff
Warning, overwriting material properties for: Stealth_diff
Could not map material: PlayerHeadLightMarksmanBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff
Warning, overwriting material properties for: Blue_diff
Warning, overwriting material properties for: Camo_diff
Warning, overwriting material properties for: Navy_diff
Warning, overwriting material properties for: Racer_diff
Warning, overwriting material properties for: Imperial_diff
Warning, overwriting material properties for: Stealth_diff
Could not map material: PlayerHeadLightSpoilerBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff
Warning, overwriting material properties for: Blue_diff
Warning, overwriting material properties for: Camo_diff
Warning, overwriting material properties for: Navy_diff
Warning, overwriting material properties for: Racer_diff
Warning, overwriting material properties for: Imperial_diff
Warning, overwriting material properties for: Stealth_diff
Could not map material: PlayerHeadMediumPrecursorBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff
Warning, overwriting material properties for: Blue_diff
Warning, overwriting material properties for: Navy_diff
Warning, overwriting material properties for: Imperial_diff
Could not map material: PlayerHeadMediumSkullBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff
Warning, overwriting material properties for: Blue_diff
Warning, overwriting material properties for: Green_diff
Warning, overwriting material properties for: Navy_diff
Warning, overwriting material properties for: Pirate_diff
Warning, overwriting material properties for: Imperial_diff
Warning, overwriting material properties for: Snow_diff
Could not map material: PlayerHeadMediumCrestBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff
Warning, overwriting material properties for: Blue_diff
Warning, overwriting material properties for: Green_diff
Warning, overwriting material properties for: Navy_diff
Warning, overwriting material properties for: Pirate_diff
Warning, overwriting material properties for: Imperial_diff
Warning, overwriting material properties for: Snow_diff
Could not map material: PlayerHeadMediumBareBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff
Warning, overwriting material properties for: Blue_diff
Warning, overwriting material properties for: Green_diff
Warning, overwriting material properties for: Navy_diff
Warning, overwriting material properties for: Pirate_diff
Warning, overwriting material properties for: Imperial_diff
Warning, overwriting material properties for: Snow_diff
Could not map material: PlayerHeadHeavyArmoredBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff
Warning, overwriting material properties for: Blue_diff
Warning, overwriting material properties for: Navy_diff
Warning, overwriting material properties for: Imperial_diff
Could not map material: PlayerHeadHeavyScarFaceBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff
Warning, overwriting material properties for: Blue_diff
Warning, overwriting material properties for: Gold_diff
Warning, overwriting material properties for: Jungle_diff
Warning, overwriting material properties for: Navy_diff
Warning, overwriting material properties for: Imperial_diff
Warning, overwriting material properties for: Steppe_diff
Could not map material: PlayerHeadHeavyLegionairreBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff
Warning, overwriting material properties for: Blue_diff
Warning, overwriting material properties for: Gold_diff
Warning, overwriting material properties for: Jungle_diff
Warning, overwriting material properties for: Navy_diff
Warning, overwriting material properties for: Imperial_diff
Warning, overwriting material properties for: Steppe_diff
Could not map material: PlayerHeadHeavySpikeBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Warning, overwriting material properties for: Red_diff
Warning, overwriting material properties for: Blue_diff
Warning, overwriting material properties for: Gold_diff
Warning, overwriting material properties for: Jungle_diff
Warning, overwriting material properties for: Navy_diff
Warning, overwriting material properties for: Imperial_diff
Warning, overwriting material properties for: Steppe_diff
- Executing client/materials/heatShield.cs.dso
- Executing client/materials/grenadeLauncher.cs.dso
- Executing client/materials/flags.cs.dso
- Executing client/materials/common.cs.dso
- Executing client/materials/chaingun.cs.dso
- Executing client/materials/ammoDepot.cs.dso
- Executing client/materials/aelxblitz.cs.dso
Warning, overwriting material properties for: glowy_bluey
 

SeymourGore

Flatulent Cherub
Which server were you trying to join? Does the crash occur on all servers? Is there an error code at all?
 
Error: Unknown command line switch: "modified".
Checking switch "nick"...
Error: Unknown command line switch: "nick".

Error: cannot change namespace parent linkage of OptionsButton from GuiBitmapButtonCtrl to GuiBitmapButtonTextCtrl.

C:\Users\Brandon\Desktop\Legions Overdrive\live\memory(33,27): error X3543: asint cannot be used on vs_2_0

it crashed on all servers, yes.

and the above were the only "error" codes i could find
 

RockeyRex

Legions Developer
Well that logfile shows you playing on a server just fine. And you even shutdown the game yerself.

Edit: The logfile is timed: 6/12/2011 - 11:18:54
This about right or is it an old file?
 
Well that logfile shows you playing on a server just fine. And you even shutdown the game yerself.

Edit: The logfile is timed: 6/12/2011 - 11:18:54
This about right or is it an old file?

ah, sorry about that. i just tried joining a game again right after you said "show console", and when i tried this time, it worked, but it was horrendously laggy........ (which probably erased last night's console)

i think what might have happened to crash it was that last night i had a anti-spyware on that restricted CPU usage to 50% while it was running.... which probably crashed the game....

but it doesnt explain why the game was ridiculously laggy when i opened it up again... >_<
 
Top