theGrindLab
Member
I'll volunteer to be that guy.randomly add a dancing noob in the middle? that would get peoples attention..
I'll volunteer to be that guy.randomly add a dancing noob in the middle? that would get peoples attention..
yea - it doesnt make it challenging, it makes it annoying.Its not just about the HoF. Cappers have said they wanted the stand lowered, too. Having it that high and having to iOD up to the stand was always a pain, and you'd just die right away if anyone was there. Lowering it makes it easier for everyone.
Well not for the ways of the HoF but I guess some cappers have problems with it, atleast dimitryy does not still have nightmares from him on that map. :|yea - it doesnt make it challenging, it makes it annoying.
I'll volunteer to be that guy.
If you're making terrain textures green, for heaven's sake, make the lava water. Or make it one of those fire/ice type maps.
Good luck and I hope you come out with something good.This is false, it is not twice the size of blade run, however making it a tad smaller was something I planned on doing.
The red is also something I'm working on, and shanks, the dynamic of capping vs chasing is so hard to properly balance, but I'll try![]()
Can we see some screenshots?As for the color, I've experimented with all sorts of different color pallets and feel as if I've come across one that is a good medium, to maintain the 'feel' of the map while making it significantly easier to see whats going on.
Think i'd prefer the bowl below the flagstand all together raised rather than the flagstand significantly lowered..or raise one slightly and lower the other slightly aswell..I mean if the flag stand goes too low then it'll just make it even harder to cap without gettin fragged on the way out wouldn't it??
Core to me was a learning curve map, playing on it improved my skiing/allover manouvering greatly. We can't have all our maps just being easy, that's how games get boring.
Think i'd prefer the bowl below the flagstand all together raised rather than the flagstand significantly lowered..or raise one slightly and lower the other slightly aswell..I mean if the flag stand goes too low then it'll just make it even harder to cap without gettin fragged on the way out wouldn't it??
Core to me was a learning curve map, playing on it improved my skiing/allover manouvering greatly. We can't have all our maps just being easy, that's how games get boring.
This is an out of the blue idea... But since its a large map and all, would lava geysers be at all legitimate? Just a few scattered throughout the map, that go off at random times so its harder to time them... With not too long intervals between the bursts, say, 30 seconds? And they would do damage. Also like a lava circle encircling the base would be kinda neat, but I feel like I'm getting a little over my head with that one! Give me feedback on my idea guys!
And..
I like this idea, it'd be easier to OD up and over the platform, grab the flag and get out with a quick escape. But there should still be a significant distance from the platform and the ground.