Where is cores.cs?coresHud.gui contains the functions which operates the hud element, not the core itself. cores.cs has more what you're looking for![]()
Where is cores.cs?
cores.cs is alot of the logic for how it gets used and where art gets called. Triad exposed variables to players , the meat of it however is in the engine. It is logging every player who has a warp core postition/velocity every .2 seconds.
ahh thats what i suspected it to be. Does that place any considerable overhead on ticking?
Step one for creating a replay system?It is logging every player who has a warp core postition/velocity every .2 seconds.
The replay system is in fact in the game. However the playback instantly crashes on load so that is a slight issue.Step one for creating a replay system?