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Like Solid Snake on a coffee break?. Now all I'll need in game is a cigarette. That's how my d-sniping will look like![]()
I'm not here to solve the problem of the learning curve, neither is my concept. That is totally up to the developers, how they would approach it. All elements already present, and the ones, about to be added, will make the game more complex, deep and hard. It's all about how it's implemented.
How does the learning curve of the game, come into the area of balance? Surely, you're not talking about balance between newcomers and experienced players, because that would just be silly.
i also see this being more of an annoyance in the future rather than a cool feature, as getting back to a position where your feet touch the ground would be a pain.
But once, you've successfully performed the wall rocket jump, you would want to revert back to the normal, vertical alignment. So, here's the solution. By double tapping the Alt key(it may be a different key, as key bindings are players' choice), your character would be resettled to the basic vertical alignment.
If newcomers get completely owned by experienced players easily by this new system, more than they do now, what motivation is there for them to keep playing?
What game actually allows new comers to to play against the experienced ones, on a level field? If what I add brings imbalance(your kind of imbalance) to the game, then same goes for content made by the developers.
I'd like something along these lines too, I know when sniping i often jet up to be on level with someone incoming, a double jump or something in the air (with a flip for style) would be a lot more convenient. Dashes left/Right would make duels less one sided since instead of just getting pounded you'd only receive splash damage. If it could be done while flying that could be pretty interesting too. With the mortar and 3 snipers + 3 bodyblockers per team, cappers could use a way to dodge things in the air. If you look at dogfight style games they usually have maneuvers like side-rolls or looping back and such. Some clearly wouldn't be appropriate for legions but something like a double jump and a jump/flip to the side could add another level of depth to the game.Don't get me wrong, Seymour's all for increased agility, but I think I would prefer it in the form of a double tap-style 'Dash, Dodge or double jump' mechanic.
Anyways, another thing to consider is what happens when you land upside down? When you land on your feet, that's easy enough to code. But landing at any angle? You know what that would mean? rag doll physics. I'm pretty confident the devs don't want to stick that much realism into this game. I mean, if this game were real, you could land on your feet if you stopped your jets while still going forward. You'd do a sort of run/skip thing like the game does. If you landed on your head (which people WILL do), you'll go tumbling across the landscape and then have to pick yourself back up.
1. Touching any surface with anything, other than your feet will result in slight but constant damage. Damage is directly proportional to the speed of the character. Similar to fall damage vs speed.
I know it is my responsibility, and this is why I'm replying to all the posts, here. Let me give you an example. There are some people who play in 250+ ping, in the servers, and you sometimes see them posting about how unfair it is for them, to lose a certain weapon or game element, as it's really hard to play in that ping, and that weapon is the only thing, helping them make any difference. Now, while this is true, we just cannot take into account, ping issues while creating a game. All games out there, including Legions are meant to be played in less than 50 ping.Mahidhar:
When posting a suggestion that is mean to improve the game, its your responsibility to defend the improvements your suggestion will make, to every player that might encounter it if it were to go live. You can't just say that it isn't your problem if this mechanism will make the game suck balls for noobs, because even noobs are part of the player base, and yes it does matter if they have fun.
Another thing, how are we supposed to aim while holding down alt? if moving the mouse to the side will make us roll left, and the left key will still apply leftwards momentum, what moves the reticle to the left?
" is what I see happening. It won't make sense to look at. When in overdrive or using your jets, it makes sense. You are actively using some sort of energy requiring tech to keep yourself afloat. It's obvious. In this case, you are just floating there...Moving the mouse sideways, in Sky-Axis, will not let you roll sideways, you will turn sideways(along with your reticule). But when you hold down A/D, you will bank sideways. When you hold down the Sky-Axis key, your reticule will be fixed to your body, in upward direction(like how it is in Overdrive). You will still be able to aim and more, you'll be able to aim in any direction. But while doing this, your body will just be moving with your reticule, therefore you have to re-align yourself back to the normal position, once you are done.