AFireInAsa
#1
So you have 3 people who are willing to captain, are complaining about recurrent stacked teams, and you are going to gear a "Captaining guide" to all of the people who don't captain and don't trust to figure out a reasonably accurate top 20? Really?
In your top 10, only Fire and you captain at all regularly (bugspray barely plays). Why don't you ask the other 8 to captain? You know, you'd increase captains over 2 fold that way, and you wouldn't even have to teach them the intricacies of the rocket-science of picking teams.
But by all means, let's have another circle-jerk thread, as if there aren't enough of those :-].
Everyone in the top 10 there (besides Mabel maybe) DO captain. In fact, I'd say this list also semi-accurately represents who captains the most. The problems that we typically have occurs when maybe only two or three of these top players who also enjoy captaining are around (which is actually VERY often and usually occurs when Zeta is playing Rift

Now, most people who step up to captain do have a rough estimate on who's good and who's not. The thing is, when you're up against a very competitive captain, even one mistake in your picking (I hate to call picking certain people a mistake, but it's true, and this post is going to make me feel inhumane, but it's just a game and I'm not basing this on people's personalities or anything) can cause the outcome of the game to change. I know this from first hand experience playing against Darklord (or with him for that matter) who is a very competitive captain. Most of our games are good. And I know that he won't let one of his picks slide if I make a bad one, because generally, we can't tell how the outcome of a game will unfold (if it will be close or not, or if I pwn his ass). That said, I'm a pretty good captain. In fact, I started captaining to actually play in PUGs (I wasn't picked before unless Unknown was captain, so I had to take it up on my own liberty to show people what I was made of

That being said, I made it a goal to minimize the amount of bad calls I make (maybe it's not taking that HoF when I should have, or whatever). The games where two captains go down the line and pick exactly who they should have when they should have (almost) always turns out to be the best games.
Now, we've tried ways of balancing teams. I mentioned earlier in this thread, as a captain, myself and other should go about possibly throwing away picks to better games, but even that creates a certain randomness in games where you don't know the outcome nearly as well as if the players picked perfectly like I stated before (not saying we shouldn't do this, but it'd be better if we didn't have to, which is why this thread is here). We've also tried methods of having one player captain for both teams and having them go down the line splitting the team up. This never seems to work though, since people don't listen and it's not as easy for one mind to split up a game as to benefit both teams equally as it is for two (who both want to win and are good pickers).
I can go on more about things we've tried and things we haven't tried (and why they may not work), but I (and the other people who captain pretty regularly and play in PUGs regularly, all seem to be on the same stance with this topic, as you've noticed) have came to the conclusion that the best way to have a fun, fair, competitive (note this is what PUGs are for, more fun, fair, and competitive play than PUBs or even team games) is to have two captains of similar skill level pick good teams. Subtracting from any of these three important aspects of PUGs make it not quite a true PUG (not to mention subtracting from one aspect generally results in the subtraction of another).
1. If you know the teams are stacked before starting (or even mid game), reset and repick. No reason to waste 25 mins.
2. Establish captains right as the map ends, so it doesn't devolve into the usual banter that lasts 45 minutes and the inevitable putzing around that everyone knows too well. This way people can look at the names and start thinking already.
3. Realize that some people are bad at assessing skill even if they are good at the game, though the reverse is not usually true. Maybe perro just got unlucky (1 is hardly a good sample size), or messed up a pick, but it's hard to get blown out. Again, everyone might have been better served by you throwing away a pick or 2 so that he gets a roughly equivalent team.
:-]
1. As I noted above, we don't always know. We may have a general feel for who's going to win, but that shouldn't call for a complete repick.
2. There's nothing to say here. People don't step up and captain. That's one of the reasons why this thread is here.
3. It's not nearly as hard as you think. Throwing away a pick or two is a good way to balance PUGs sometimes, as I said, but it's not as easy as having two good captains (which is what this thread is promoting).
This is also a good way to get a good PUG going. Skepsis and Shaska are on a simliar skill level and familiararity of the game. And when one says "I'll captain if you do," it usually gets a good game going. With this thread, hopefully it will even further this goal.Honestly, if we are waiting in the pug channel, I'm usually one of the people who volunteer. Skepsis and I are starting to captain more.
I would also like to note Darklord isn't finished with this thread. He's going to address more things like what I said above.