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Sure that would be cool too. But IA legions had the same texture on whole terrain. There should be a place for grass,rocks,dirt.. you know what I meanSome players computers can't handle the high definition ground textures, but you could always put an option on it.

I like the graphics how they are..
There actually are several terrain textures per map (if it would be only one, the maps would look far worse). Sadly, the engine that's used for Leejunz, doesn't allow more.[...] Multiple ground textures on one map [...]
Mmmm... maby, but the new players always whant the best.
Making art is a huge and slow process that involves a lot more work than you think. Hell, even writing support for tiered graphical options is something that would be pretty hellish given our current tech.
You have no idea what you're talking about. I could easily spend a year trying to make the engine more like I described, and I wouldn't be anywhere close to done.Lol, but you know that behind the hard work then come the rewards.
Yeah, you guys are completely right with focussing on gameplay. However, just to throw this in here: Why not go in the direction that most indie games go? Screw high-res textures, hugely detailed environments, soft shadowing and all that. Forget trying to polish Legions into being a realistic looking shooter. Instead, use a distinctive art style that looks interesting, yet is not very heavy.It takes teams with dozens of artists and programmers working full-time for years to make a modern looking game. Making actual content for maps at the game's current "fidelity" is a much better fit for our team.