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  1. curser656

    New Legions Map [Light House] Timelapse Video

    That's completely true, but my hills are way too steep, a lot of them are, I really need to fix that and remove my hand made cap routes.
  2. curser656

    New Legions Map [Light House] Timelapse Video

    I'll definately try to fix that. Thanks for the advice.
  3. curser656

    New Legions Map [Light House] Timelapse Video

    I think I'm going to need to extend the OOB area when the bases come in, or it's going to be retarded as hell if you try to capture and go around the back.
  4. curser656

    Torque 3d Legions Profile

    Eh, I guess, but Torque is just going to be a visual example until someone "reverse engineers it" at least so I was told.
  5. curser656

    Legions Movie

    There are a lot of people who like to get angry, you're totally right. Just ignore it from now on tbh.
  6. curser656

    New Legions Map [Light House] Timelapse Video

    I can't do that properly without being able to ride them, I took that into consideration and shaped some paths but, yes they probably do need fixing.
  7. curser656

    New Legions Map [Light House] Timelapse Video

    Yea but thanks for that, I'm uploading screen caps now that show the bases need changing when buildings come in. Without buildings and the ability to actually test it, I can't do much else.
  8. curser656

    New Legions Map [Light House] Timelapse Video

    If you mean the flat areas at the corners those are meant to be space for the base buildings.
  9. curser656

    New Legions Map [Light House] Timelapse Video

    READ FIRST I originally posted this concept for a map http://forums.legionsoverdrive.com/threads/map-concept-light-house.2997/ After that I went ahead and built the basis of the map in Torque 3D. Keep in mind a lot of things are missing, most importantly buildings and the water will have to be...
  10. curser656

    Legions Movie

    Um sure, compile a bunch of shots. Send them all to me?
  11. curser656

    Legions Movie

    I don't believe that's possible. + He's not being offensive. Truthful maybe.
  12. curser656

    A little request...

    Basically I want to make my map concepts more than just photoshop art? T3d is insanely easy to use so I'll probably just stick with that till someone gives me further instruction to make it functional.
  13. curser656

    Map Concept: Light House

    So after seeing the Rip Tide suggestion, I wanted to try out the water concept with something else. This is kind of based on Rip Tide but I deviated a lot from my original plan. Key Features: -The lighthouses mark each base. -The bases are across a lake from each other. -Water is not going to...
  14. curser656

    A little request...

    Display yea, that's easy but practical use? They were giving me a lecture on the TGEA and TGE and t3d and juggernaut in the other thread and now I'm just confused. So i'll just start mapping and see where it goes.
  15. curser656

    A little request...

    I asked about this on another thread and apparently Torque 3d isn't the right tool? or you need a legions preset or something to work with it.
  16. curser656

    Torque 3d Legions Profile

    I kind of got lost here, am I running the right program right now? Torque 3d?
  17. curser656

    Torque 3d Legions Profile

    Where can I get Juggernaut? Is that a product available or is it like, super secret legions only? I mean was it legions that modified the engine.
  18. curser656

    Torque 3d Legions Profile

    on the garage games site it says torque 3d is tgea? Idk if I'm missing something but, could you direct me to the right program?
  19. curser656

    Torque 3d Legions Profile

    I have experience with maya and 3ds max, but on torque you need a project profile to work within that game, it's not all under one umbrella. Does anyone know how to get the legions information or if it's available anywhere? I'm trying to start working on maps.
  20. curser656

    [NewMap]RipTide

    What about...static water, with no reflections, but a higher quality...texture? basically its not really water but, a layer of terrain at 50% opacity and about 1m below fully solid terrain? as for the crashing waves, change that to rocks sticking out of the water? Edit: I want to work on a...
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